By Matt Purslow
Watch Dogs Legion, Ubisoft’s third game in its hacktivist open-word series, asks a lot of questions. Just how far are we willing to let authoritarianism and corporate greed dictate the course of society? What are the consequences of under-funded public services? What happens when ordinary people make a stand? Its most fascinating question, though, is what if every non-playable character was playable?
I recently visited Ubisoft Toronto to meet with the Watch Dogs Legion team and watch the game being played for 45 minutes. At first glance, Legion is what you would expect from the third game in the Watch Dogs series; there’s an open-world where you can drive cars, hack CCTV cameras, and play havoc with people’s lives and smartphones. But there’s much, much more to Watch Dogs Legion. Underpinning the entire game is an interconnected network of systems that allow for an astonishing set of possibilities.