By Hunter Wolfe
Lara Croft has tromped, pillaged, and plundered dozens of ancient temples and dusty crypts in her 20-year history. They’re often stunning places: palaces perched atop steep mountains or sunken beneath icy glaciers, inhabited by exotic birds and sneaky monkeys (and sometimes dinosaurs). Standing in one place to gawk at these lovingly crafted worlds can be deadly, though. As developers have pushed graphical performance further and further with each new entry, so too have they iterated on the traps and mechanisms that put Lara in her grave.
Here are some of the Tomb Raider series’ deadliest tombs – the levels that challenged our platforming prowess or had our palms sweating as we walked carefully through blood-tinged spikes and battled quickly dwindling breath meters.
40 Fathoms – Tomb Raider II
The level starts underwater. The mini-sub Lara hijacked has crashed into the sea floor, her breath meter is draining, and sharks circle around her. The player’s goal is to reach a sunken cruise ship, but thanks to some poor, late-‘90s draw distance, it’s unclear which direction players should swim into the surrounding blackness, save for an obscure trail of ship debris on the seabed dotting a …read more
Source:: Game Informer