By Luke Reilly
2014’s The Crew was lacking in several areas but ambition wasn’t one of them. Its map of continental USA may have been a shrunken caricature of the real thing but it dwarfed its peers in the open world racing space by a big margin. The game itself was ultimately hamstrung by some frustrating AI issues and a po-faced narrative thread that clashed with the spirit of fun and freedom it promised, but the foundation of The Crew was nonetheless a tremendous technical achievement that oozed potential. With a world as mammoth and varied as the one developer Ivory Tower built for The Crew, the sky was the limit, right?
Figuratively, that is. In The Crew 2, the sky is a brand new playground.