Star Fox 2 Review

By Michael Higham

With the launch of the SNES Classic, Star Fox 2 gets the official release that was originally planned for 1995-96. The game was finished but ultimately scrapped during this transitional period for game consoles, when both the PlayStation and Nintendo 64 were on the brink of delivering richer 3D experiences. It’s a game that’s hard to evaluate in 2017 without contextualizing it in the time it was created. But out of its 22-year limbo, Star Fox 2 is both an expression of technical limitations of the SNES platform and laudable modern game design.

At the start of a playthrough, you choose two pilots to embark on the campaign. The original cast of anthropomorphic critters–Fox, Slippy, Falco, and Peppy–returns with two new female characters in Miyu and Fay. Each character has their own special item, shield strength, speed, and ship design. The overworld map is where you swap between your two pilots, in case one is low on shields and needs a break between battle sequences. This approach detracts from the feeling of camaraderie present in the squadron-style premise of past Star Fox games, especially since you engage in fights as a duo or on your own. It does, however, …read more

Source:: Game Spot

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