Praey for the Gods has been in development in some form since 2014. The game is heavily inspired by Shadow of the Colossus and found success on Kickstarter when it earned $500,000 in pledges with a $300,000 goal. The game entered early access on January 31, which has offered a fairly substantial look at the full experience. After spending some time with the game and felling a few of its “gods,” we reached out to creative director Brian Parnell to ask a few questions about the game’s inspirations and its future.
Game Informer: How much of the game is in the early access version?
Brian Parnell: We’ve delivered on the goals of the Kickstarter but the game is not done yet! We love working on this game and are looking to add a couple more bosses prior to our 1.0.
We’re also looking to continue to shape the game based on the feedback we’ve been receiving.
Shadow of the Colossus is an obvious inspiration. Do you consider Breath of the Wild an inspiration, as well?
Of course, there aren’t many games with climbing in them, let alone climbing giant enemies, so we did our best to track down ones that …read more
Source:: Game Informer