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Inkle’s Hotly-Anticipated ‘Sorcery! 3’ Releases on April 23rd

Sorcery! 3: The Seven Serpents, the game series by Inkle that’s spun off from Steve Jackson’s Sorcery! books from the 80s, finally has a confirmed release date: April 23rd. This is far from a gamebook, though: much like Inkle’s 80 Days [$4.99], they’ve taken the gamebook concept and built on it in a way that only digital games can provide. You can explore an open world, and experience the dynamic usage of text in the world. It was one of the most impressive games of GDC 2015, and this should be one of the most promising games when it comes out on the 23rd. Inkle has a released a new trailer for the game:

And of course, check out our extended hands-on demo with Inkle from GDC 2015:

We should have a review very soon after this one releases: it could prove to be a very exciting game if it all pans out in the long-term, but we have no reason to have anything but high expectations for Sorcery 3 based on what we’ve seen and played.

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Zynga Drops 8% After Hours On News That Former CEO Mark Pincus Will Return To Lead The Firm

He’s back. Today, following the cessation of trading, Zynga announced that its former CEO Mark Pincus will return to the role. Now-prior CEO Don Mattrick is out of two chairs: The one atop the company’s leadership structure and his seat on the board. The company’s shares fell more than 10 percent in the wake of the news, but have since recovered to a more modest negative 8… Read More …read more



Deus Ex: Mankind Divided Official Box Art Revealed

Along with the official announcement earlier today, Square Enix and Eidos Montreal have revealed the cover art for Deus Ex: Mankind Divided.

Jean-Francois Dugas, executive game director for Deus Ex: Mankind Divided, revealed the PlayStation 4 box art (seen below) on his Twitter and confirmed it’s official. “For those who are in doubt, yes, this is the final game’s box cover,” he said.

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Survive and Find a Cure for Your Deadly Disease in the Upcoming Phantaruk

Kordgorn’s Phantaruk has basically everything a survival horror needs to be successful. A loose storyline just to help the player feel the connection with the protagonist, a terrifying creature whose only goal is to devour anything that lives, and an apocalyptic scenario where screaming will only get you killed. There’s a demo available, and even though many things can definitely be improved it’s nice to see how the developers are trying to differentiate it from the mass.

You play as a test subject infected with a deadly virus, but after the horrible failure of an experiment, you learn upon awakening that you’ve been left behind in the crumbling spaceship “Colonial-02”. The illness makes your heart rate raise exponentially if you don’t keep it under control, so on top of finding a way to escape, you’re also required to take the antidote every once in a while. Your skill at resource-management will be greatly challenged because of that, in fact, said antidote together with the batteries for your flashlight and other helpful medications are limited and scattered around the entire ship.

A series of text-logs can be found too, and those are used …read more





Dark Souls II: Scholar of the First Sin Review

There was a short run, a tap of R2, and a massive swing of a greatsword, and Aldia, the hideous abomination known as the Scholar of the First Sin, went down in a fiery gust of wind. The fight took five tries. I was still surrounded by phantoms–wild, fearless NPCs who chipped at the Scholar even as they burned alive standing too close. I was draped in the armor of a dead enemy, the Smelter Demon, one of the myriad moments when Dark Souls II threatened to break my spirit in half. I stood in an empty arena while the disembodied spectre of Aldia gave his last lecture on the nature of good and evil. And it was right at that moment that Dark Souls II and I finally, truly saw each other.

In the game, Aldia says in his first appearance that there’re only two paths: “Inherit the order of this world, or destroy it.” It’s the Souls ethos in a nutshell. There’s nothing in that simple statement or any of his later dialogue to suggest that winning or saving this world or its people is a goal or anything to aspire to. It suggests simply that the world …read more