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Inkle Thought They Could Sneak a ‘Sorcery 3’ Secret Past Our Forums. They Thought Wrong.

Inkle’s remarkably cool Sorcery 3 [$4.99] had a secret that was supposed to be really difficult to find: an ending that even Inkle themselves hadn’t unlocked by playing the game. The mistake they made was challenging our forum readers – an organized group of people obsessed about mobile gaming – to find it. Well, it took them a few weeks, but they figured it out. Since Inkle considers this a big spoiler, I’m posting it below the trailer, so if you don’t want to find out, don’t look!

So, the secret ending is called “No Beacons All Serpents” or NBAS. You must all seven Serpents in the game, but without using the beacons of time, so no landscape altering, and no real help in doing so. Balyos on our forums posted a walkthrough of how to do it if you’re curious on just how to do this. Well done, TA forum readers.

Oh, and if you’re a fan of 80 Days [$4.99] – which you should be, it’s a very good game – Inkle says that the world record for fastest trip around the globe in the game? 28 days. You can actually view the trip for …read more


21 Destiny Bounties We’d Love To Play

As I discussed in this accompanying article, Destiny is at increasing risk for alienating its solo players, who desire more activities to engage in at or near level-cap. One possible solution is for Bungie to more fully embrace its existing bounty system, providing new storytelling and gameplay for both solo and group players, but without having to invent an entirely new mechanic. Bounties are flexible tools for getting players to engage with the game in novel ways, and additional bounty options would provide activities for those who, for whatever reason, might not want or be able to play new activities like Prison of Elders or Trials of Osiris. To illustrate the potential, we’ve pulled together 21 new (and totally fanciful) bounties we’d be excited to see implemented in the game.

My suggested bounties ignore dilemmas like memory requirements on last-gen systems. That’s the convenient part about getting to recklessly suggest ideas rather than tackling the wildly challenging work of making it function in the game. Nonetheless, I’ve geared these suggested quests to showcase the opportunity for new activities across Destiny’s play space, in most cases repackaging existing activities with renewed focus on story and novel approaches to …read more


Destiny’s Solo Problem, And How To Solve It

As I noted in my write-up about House of Wolves, now is the best time for lapsed or new players to get into Destiny. The Prison of Elders arena mode and end-game PvP Trials of Osiris event round out an already compelling package of activities. At the same time, the endgame experience is increasingly group-centric. Lone wolf guardians (or just players who hop on at odd hours) are at a severe disadvantage, both in activities they can enjoy, and in the rewards they can reap. However, Bungie already has the tools and mechanics in place to solve the problem, and in the process the developer could enrich the anemic storytelling that has plagued the title since launch. The answer lies in further embracing the potential of the bounty system.

This isn’t a revolutionary idea. Commenters on the robust Destiny subreddit and the Bungie forums have regularly touted the desire for more bounty options. The Dark Below introduced quest line bounties from Eris Morn. While there were only a few of these, they added a layer of storytelling and provided activities for solo (or group) players to try out. And yet, House of Wolves, for all …read more



Splatoon Review

It’s no longer strange to see the concept of genres challenged by unusual games, but Splatoon is a special case. It’s a lighthearted, sugar-coated game that’s landed on the back of today’s dark and gritty shooters (

Multiplayer is Splatoon’s bread and butter, but there’s trouble afoot in Inkopolis and your efforts are needed outside of the arena, too. Inkopolis’s source of power, the Great Zap Fish, is being held captive by the invading Octarians. You guessed it: Octarians are octopus-human hybrids. There are roughly thirty stages between you and the Great Zap Fish, which sounds like a lot, but it doesn’t take very long to get the job done because most levels are on the short side. Still, the mix of combat and platforming is an enjoyable diversion that feels very different than multiplayer, with unique obstacles and challenges in addition to five bosses that fit nicely within Nintendo’s repertoire of quirky baddies. The campaign at large is also a great way to familiarize yourself with the unusual GamePad controls. Though you can disable the GamePad’s motion detection and stick to moving your character and the camera with analog sticks alone, using motion detection to adjust the camera ends …read more


Magic Leap Announces Its Augmented Reality Developer Platform

Magic Leap wants game makers, filmmakers, and other creators to build augmented reality experiences on its platform, and today on stage at MIT’s EmTech Digital conference, it announced how that will happen. Magic Leap is launching a development platform. It’s just opened a Developers section of its website where people can sign up for access to its SDK, which will work with the… Read More …read more


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This ‘Hearthstone’ Commercial is Going to Air During the NBA and NHL Finals

It’s pretty wild to just take a step back and realize how insanely huge mobile has gotten in such a short amount of time. When TouchArcade started back in 2008, we were amused by simple tilt-controlled maze games. Not more than seven years later, and mobile gaming has grown to the point that ads for games are played during the SuperBowl. Well, add the NBA and NHL finals into the mix, as Blizzard just sent over what they’re going to be airing during commercial breaks of each of those series:

Yes, Hearthstone has been around for quite a while now as a Mac/PC/iPad game… But Blizzard seems to be focusing its marketing efforts on the mobile version of the game, which makes sense as basically everyone watching the NBA/NHL Finals likely has a device in their pocket capable of playing the game. Exciting times, these are.

Anyway, keep your eyes peeled for this commercial while the Blackhawks inevitably win the Stanley Cup.

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3 New Games Added to Nintendo Humble Bundle

Three more games have been added to the Nintendo Humble Bundle for those who pay more than the average price, which currently sits at $9.18 USD.

In addition to The Fall, OlliOlli, and Moon Chronicles, paying more than the average will now get you couch co-op game Sportsball for Wii U, western-themed side-scrolling platformer Gunman Clive for 3DS, and music platformer Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien for Wii U.

The first Humble Bundle to feature home console and handheld games also includes Guacamelee! on Wii U, Woah Dave! on 3DS, and Mighty Switch Force on 3DS for just $1 USD. Additionally, paying $10 USD or more will get you digital copies of Stealth Inc. 2: A Game of Clones on Wii U and SteamWorld Dig on 3DS and Wii U.

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Test Chamber – Heroes of the Storm Launch

Blizzard’s take on the MOBA genre officially launches today after an extensive alpha/beta phase, bringing all your favorite franchises together for grandiose matchups and battles. Diablo and Jaina team up to take on Kerrigan, Thrall blasts Sergeant Hammer in her siege tank, and Murky… well, no one likes Murky, he just kind of splashes around and dies a lot.

Blizzard’s take on the MOBA (Multiplayer Online Battle Arena) is a highly accessible and decidedly different take from the three-lane base brawls that define other genre titles, featuring shared team experience, no item shops, and objective based gameplay on a variety of different maps.

Our full review will be live sometime in the next few days, but for now you can watch Daniel Tack and Wade Wojcik play a game in Hero League, one of Heroes of the Storm’s ranked modes. Want a chance to win a Malfurion character and Storm Mantle skin? We’ve got 100 codes to give away, just say “Illidan” somewhere in a comment on this post!

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