‘Gamebook Adventures 10: Lords Of Nurroth’ Review – The Perfect Crime

It’s been almost a year and a half since the last volume of Gamebook Adventures, the homegrown series of adventures that kicked things off for prolific gamebook publisher Tin Man Games. The developers at Tin Man have certainly kept busy in that time, adapting several Fighting Fantasy books and a few other treasures like Ryan North’s To Be Or Not To Be [$5.99], and while many of those have been great fun, I’m sure I’m not the only one who has been waiting for a return to the world of Orlandes. The tenth volume of Gamebook Adventures, Lords Of Nurroth [$2.99], brings the setting back with style, casting you as a professional liberator of goods who heads out on a routine job and finds a lot more than they bargained for.

As usual, you begin the game by choosing which difficulty you’d like to play on. After that, you’ll choose your name, gender, and roll up a few of your character’s stats. Being an expert in acquisition of misplaced items, you’ll need to choose among four different specialties to distribute a few extra points. You’ll be rolling against these values as you play through the game, but given the …read more

‘Fragger 2’ Review – Definitely Not a Dud

Wow. Talk about an iOS dynasty. It’s been five long years since Miniclip.com published the port of the original Fragger [$0.99] to the App Store. All this time later, Harold Brenes, the original creator of Fragger is back with a long, long awaited sequel, Fragger 2 [$2.99]. I mean, 5 years? That’s ancient history in mobile gaming. Not quite ‘cradle of life,’ ‘dawn of man’ ancient, but still pretty darn old. Ancient Greece, maybe. Anyway, was the wait worth it? Did anyone really want this sequel?

I don’t know if they did, but they should probably check this game out anyway. It is very much like a fine wine. Classical in every way, but improved with age. The art style is infinitely more consistent and professional looking, with three worlds with their own motifs and color schemes; The Countryside, Forest Ruins, and Lab, with 30 levels each. The first 20 or so levels serve mostly as a retread/tutorial of familiar rules and functions. The goal remains the same: toss grenades at goofy enemies while glued to the same spot, navigating environmental obstacles to solve each puzzle. Instead of a three star rating system, you receive a medal if you …read more

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‘Mega Jump’s Redford is Dropping Bombs in Upcoming ‘Mega Blast’

If you’ve ever been a fan of Get Set Games’ hit titles Mega Jump or Mega Run, then you’re no doubt familiar with their star character – the toothy, bug-eyed Redford. Now, thanks to an Epic Games’ Unreal Dev Grant and the new Unreal Engine 4, Redford is stomping new ground in the upcoming Mega Blast. Something of an isometric puzzle platformer, Mega Blast sees Redford navigating hazardous terrain, including many disappearing floor squares and all manner of enemies. And yes, with “blast” in the title there’s plenty of bombing going on as well. Check out the trailer.

Unlike the previous Mega Jump and Mega Run games, which used nifty pre-rendered visuals, Mega Blast is fully 3D. Being that it uses the Unreal Engine, you can expect lots of superfluous, but quite pleasing, visual effects. Mega Blast will also take advantage of Metal-capable devices, though it’ll work on older devices as well, at least going back to the iPhone 4s. Get Set Games says Mega Blast is “getting closer to Beta every day!” so expect more news on this one in the near future.

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Riskbreaker – Vagrant Story 15 Years On

Today, May 15, marks the 15-year anniversary of Vagrant Story’s release in America on the original PlayStation. It’s not a watershed moment in video game history, but Square’s dungeon-crawling action/RPG deserves recognition. Personally, it remains a title whose art style and merging of various gameplay elements still sparks my imagination. Thankfully, the game is available via the PlayStation Store for PS3/Vita/PSP (and dirt cheap, too!), so you can still experience this classic.

I can’t remember how I heard about Vagrant Story or exactly what drew my initial interest, but I was taken with Hiroshi Minagawa’s hand-drawn art style and the overall dark, gothic overtones. Square is known for its gorgeous CG cutscenes, but Vagrant Story’s use of in-engine assets for cutscenes was the right choice to preserve the game’s particular mood. This is aided by Hitoshi Sakamoto’s fitting, sometimes melodramatic, score using synth strings.

I never played Yasumi Matsuno’s Final Fantasy Tactics or thought twice about tactical combat, so Vagrant Story’s combination of real-time movement in combat with the pauses of the Battle Mode’s combat sphere – allowing you to target available body parts at specific hit percentages – caught my eye. This mix of genres was surprising at …read more

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The Logitech PowerShell MFi Controller is Dirt Cheap Right Now

With the iPhone 5 models fading into the past as the iPhone 6 takes over, and MFi controllers shifting into Bluetooth controllers with clips instead of Lightning-connected devices, it’s not a surprise to see the Logitech PowerShell getting deep discounts. We’re seeing some huge price drops on one of the first MFi controllers out there: Amazon sellers have it for $12.95, and discount sellers like LivingSocial have it for under $20. While this lacks joysticks, it will still work with many games that just use the d-pad and buttons.

The PowerShell was always kind of doomed from the start: it was hard to imagine that people would really prefer a version without the d-pad and extra buttons over the more fully-featured controllers out there. Plus, the iPhone 6 being bigger was kind of an obvious move in hindsight, so a lot of people who upgraded suddenly had a controller they couldn’t use much any more. Still, if you only really play 2D games, have an iPhone 5/5S/5C or an iPod touch 5th gen, want something that could charge your device up as well, and want a cheap entry point into MFi controllers? Well, here you go! At least Logitech …read more

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Some Hard to Find Amiibo Are Coming Back, for a Minute

If you missed out on picking up that Marth amiibo when it was first available, Nintendo has your back. The company has stated that Marth, Ike, Meta Knight, and “a few other amiibo” will be once again hitting shelves.

Of course, being amiibo, there is a caveat: the figurines will be available in limited quantities “over the next few days,” and Nintendo’s being vague on the availability. According to the company’s Facebook page, collectors need to visit their “local retail stores,” or check out retailer websites for timing and availability information.

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