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World War Z Studio Wanted To Do a Remake of Half-Life 2

Saber Interactive, the developer behind World War Z, approached Valve with the possibility of having it remake Half-Life 2. However, Valve responded that if a remake does happen, it will be done internally.

GameWatcher spoke to Saber Interactive CEO and co-founder Matthew Karch who discussed that after Saber worked on Halo: The Master Chief Collection, the team then turned its eyes to Half-Life 2.

“After we did Halo Anniversary and Halo 2 Anniversary, as part of the Master Chief Collection, I reached out to Gabe Newell personally, because I knew him from a past life, and I said I want to remake Half-Life 2,” Karch said. “That’s all I want to do. I won’t charge you anything for it. I’ll do it for rev-share and doesn’t even need to be a big rev-share. I just really want to do because I love that game so much.”

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Just Cause: John Wick Creator to Script Movie Adaptation of Video Game

The creator and writer of the John Wick films, Derek Kolstad, is set to be the screenwriter for a feature film based on the Just Cause franchise.

As reported by Deadline, Constantin Film acquired the film rights for the Just Cause series and set Kolstad as the screenwriter.

Kolstad, in addition to co-writing the screenplay for the recently released John Wick: Chapter 3 – Parabellum, also recently sold another pitch to Sony for Booker, which is said to be a John Wick-esque hard-boiled action film with an African American lead.

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The Destiny 2 Zero Hour Interview

In a game as expansive as Destiny 2, a number of individual teams work in concert to try and create something meaningful and exciting for players. Even as one group works on improvements for the competitive Crucible, another group is hard at work on an upcoming raid. In the wake of one of the game’s biggest recent surprises, the content for Zero Hour, a surprise quest with a harrowing, secret mission connected to it, we wanted to take a behind-the-scenes look with the team within the broader Bungie development team that pulled it all together.

Our questions were addressed by a number of different team members at Bungie, and together, their answers paint a fascinating picture of what it takes to bring this kind of content into the game.

What were the seeds that led to the Zero Hour mission? Did you start with a story conceit and develop from there? Was it that you knew you wanted, in part, to use the old Tower space? Or something else?

Rob Adams (The Whisper and Zero Hour Creative Lead): First off, we’re completely humbled at the positive reception these secret missions have had. Nothing is more satisfying than watching our players enjoy …read more


The Destiny 2 Zero Hour Interview

In a game as expansive as Destiny 2, a number of individual teams work in concert to try and create something meaningful and exciting for players. Even as one group works on improvements for the competitive Crucible, another group is hard at work on an upcoming raid. In the wake of one of the game’s biggest recent surprises, the content for Zero Hour, a surprise quest with a harrowing, secret mission connected to it, we wanted to take a behind-the-scenes look with the team within the broader Bungie development team that pulled it all together.

Our questions were addressed by a number of different team members at Bungie, and together, their answers paint a fascinating picture of what it takes to bring this kind of content into the game.

What were the seeds that led to the Zero Hour mission? Did you start with a story conceit and develop from there? Was it that you knew you wanted, in part, to use the old Tower space? Or something else?

Rob Adams (The Whisper and Zero Hour Creative Lead): First off, we’re completely humbled at the positive reception these secret missions have had. Nothing is more satisfying than watching our players enjoy …read more


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Borderlands 3 Fan With Terminal Cancer May Get to Play Early

Trevor Eastman, a huge Borderlands fan who has been diagnosed with stage 4 esophageal, stomach, and liver cancer and given only a year left to live, may have one of his dreams come true as 2K Games is said to be planning to fly out to him to ensure he is able to experience this new title.

As reported by DualShockers, Eastman posted on Reddit and explained his situation and how he isn’t sure if he will live to see the release of Borderlands 3 on September 13, 2019. He asked the Borderlands subreddit to help make his dream come true, and the community rallied behind him and amplified his wish.

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Biofourmis raises $35M to develop smarter treatments for chronic diseases

Biofourmis, a Singapore-based startup pioneering a distinctly tech-based approach to the treatment of chronic conditions, has raised a $35 million Series B round for expansion.

The round was led by Sequoia India and MassMutual Ventures, the VC fund from Massachusetts Mutual Life Insurance Company. Other investors who put in include EDBI, the corporate investment arm of Singapore’s Economic Development Board, China-based healthcare platform Jianke and existing investors Openspace Ventures, Aviva Ventures and SGInnovate, a Singapore government initiative for deep tech startups. The round takes Biofourmis to $41.6 million raised to date, according to Crunchbase.

This isn’t your typical TechCrunch funding story.

Biofourmis CEO Kuldeep Singh Rajput moved to Singapore to start a PhD, but he dropped out to start the business with co-founder Wendou Niu in 2015 because he saw the potential to “predict disease before it happens,” he told TechCrunch in an interview.

AI-powered specialist post-discharge care

There are a number of layers to Biofourmis’ work, but essentially it uses a combination of data collected from patients and an AI-based system to customize treatments for post-discharge patients. The company is focused on a …read more


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Just Cause 4: Los Demonios DLC Announced Alongside Spring Update

Square Enix announced the second DLC expansion for Just Cause 4 today.

Entitled “Los Demonios”, the expansion drops Rico Rodriguez into “an all-out battle against the demonic forces from an ancient past,” according to a release from the developers.

Promising new missions, skills and tools, including a “Demon Crossbow and Demon Egg Supply Drop”, Los Demonios reintroduces the Liberation system that originally appeared in Just Cause 3. While the release doesn’t explain what, exactly, this means, we assume that it will replace the regional Front Line mechanic from the main Just Cause 4 campaign in favor of focusing on individual townships and cities.

The announcement comes alongside the patch notes for the Spring 2019 update to the game, which contains a handful of additions and improvements. “After listening to the Just Cause community,” the developers said in a blog post, “We wanted to release an update with a number of improvements and additions that you have been asking for.”

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New ‘Call of Duty: Mobile’ Details Revealed Including a Battle Royale Mode

It was just over two months ago that Activision announced Call of Duty: Mobile, the latest in a long line of mobile iterations in the legendary first-person shooter series. This latest game looks to provide a full-blown Call of Duty multiplayer experience built from the ground up for mobile touchscreen devices, and as of right now Call of Duty: Mobile is already in limited beta testing in India with a limited test kicking off in Australia soon too. Today Activision has updated their blog with new details about the game, including a reveal of the game’s full-blown Battle Royale mode. While similar to Call of Duty:Black Ops 4‘s Blackout mode, this Battle Royale mode is said to be a unique experience to Call of Duty: Mobile. It’ll feature a massive open-world map that features brand new locations mixed in with familiar locations from throughout the Call of Duty franchise, and currently Activision is playtesting single, two-player, and four-player playlists for this Battle Royale mode. There are tons more details revealed including Class selection, Reviving, vehicles and more, so check out the full blog post for all the nitty gritty and feast your eyes on these new screens …read more


The Exit: Getaround’s $300M roadtrip

In August of last year, Getaround scored $300 million from Softbank. Eight months later they handed that same amount to Drivy, a Parisian peer-to-peer car rental service that was Getaround’s ticket to tapping into European markets.

Both companies shared similar visions for the future of car ownership, they were about the same size, both were flirting with expanding beyond their home market, but only one had the power of the Vision Fund behind it.

The Exit is a new series at TechCrunch. It’s an exit interview of sorts with a VC who was in the right place at the right time but made the right call on an investment that paid off. [Have feedback? Shoot me an email at lucas@techcrunch.com]

Alven Capital’s Jeremy Uzan

Alven Capital partner Jeremy Uzan first invested in Drivy’s seed round in 2013. Uzan joined Index Ventures co-leading a $2 million round that valued the company at less than $10 million. The firms would later join forces again for the company’s $8.3 million Series A.

I chatted at length with Uzan about what lies ahead for the Drive team, what Paris’s startup scene is still in desperate need of, and …read more


Everybody’s Golf VR Review – Bogey

The latest title in Sony’s long-running golf series,

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Actually swinging your arms to hit the ball takes a bit to get used to, but the motion controls are remarkably responsive with a DualShock 4 controller. Once you’ve got the form down on your swing, you’ll be able to reliably hit the ball the way you want to. The same can’t be said for the PlayStation Move controller. Occasionally, the Move controller works fine, but I found myself more often than not being unable to even reach the ball with my club while swinging the Move. I ultimately just had to stop using it, as it became too frustrating …read more