What Can You Make In Dreams After A Week? (Day 3)

Introduction

During our visit to Media Molecule’s offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

Just so you have an idea of where I’m coming from experience-wise: I’ve created and released a few text adventures and a visual novel for commercial purposes. I understand a little bit of …read more


What Can You Make In Dreams After A Week? (Day 3)

Introduction

During our visit to Media Molecule’s offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

Just so you have an idea of where I’m coming from experience-wise: I’ve created and released a few text adventures and a visual novel for commercial purposes. I understand a little bit of …read more


SwitchArcade Round-Up: Konami’s ‘Arcade Classics Anniversary Collection’, ‘Samurai Shodown V Special’, Today’s Other New Releases, Sales on Dangen Entertainment Games, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for April 19th, 2019. This wild week is coming to a close, and we’ve got a bunch more new releases to look at today. Konami jumps into the Switch retro game market, Hamster closes the book on its NEOGEO releases, and something like a billion games have been discounted. There’s so much to cover today that there’s no space for news, so let’s get right to it!

New Releases

ACA NEOGEO Samurai Shodown V Special ($7.99)

Well, here it is: the last Arcade Archives NEOGEO release for the foreseeable future. With over 100 releases available now on the Switch, it’s safe to say most of the bases are covered for fans of SNK’s console. And what a way to go out. Samurai Shodown V Special, released in 2004, was the last official release for the NEOGEO. It brings 28 characters together for tense battles flavored by the new Overkill system that can end a match in one fell swoop. Hamster has done its usual work here, so you don’t have to worry too much about the quality. It’s the great game and the only reason I’m not highlighting as a solo release is that …read more


‘Skullgirls Mobile’ Version 3.2 Update Now Live Adding Robo-Fortune and Tons More

Late last month we learned that developer Hidden Variable was just about finished with the latest update for Skullgirls Mobile (Free) which would add fan-favorite fighter Robo-Fortune to the game along with numerous other new features and changes. Well this week that update has finally gone live!. There’s as lot to this version 3.2 update but first and foremost it’s all about Robo-Fortune. Much like the human version of Ms. Fortune this character is based on, as well as previous post-release character Squigly, Robo-Fortune has really unique gameplay abilities and additional controls to help you use them. Whereas Ms. Fortune can detach her own head to fight alongside her, Robo-Fortune can launch up to 3 “head drones” that can perform various abilities for her. One lets you plant a head drone as a mine in the ground to hopefully catch your opponent in a blast. Another is commanding your drone to launch into your opponent and explode, acting like a rocket. And my personal favorite is the salvo missile command which sees your drone launch a bunch of missiles straight up in the air only to rain down on your opponent from above a few seconds later. Needless …read more


No Picture

Hearthstone: Why Next Week’s World Championship Will Be One of a Kind

Next week, 16 of the best Hearthstone players in the world are heading to Taipei for the Hearthstone Championship Tour (HCT) Finals. Running from April 25 – 28 (local time), the tournament is the culmination of a full year (and then some) of fierce competition, but it’s going to be so much more than that. This year will be the most unique competition Hearthstone has ever seen, and I absolutely can’t wait.

For a big chunk of the player base, the most exciting part of this year’s World Championship is probably the fact that it’s taking place after the Standard rotation. What does that mean? Well, when the first set of cards in a new calendar year hits the game, three old sets rotate out. This means 135 new cards come in and 400+ old cards go out. It’s a huge shake-up because a lot of the existing strategies rely heavily on those 400+ cards, so are lost altogether or drastically re-worked, while a whole lot of new archetypes emerge. It also means that the new set has a big impact, because it’s a larger percentage of the overall card pool than the expansions later in the …read more


‘Arena of Valor’ News: Magical Draw, Brawler, And Tencent’s Unity Process

As we’d expect after months of big-budget competition, Arena of Valor is taking a little time off for Easter. Not in any real official capacity – the servers aren’t going down or anything – but there’s a noticeable lack of any real news this week. If you haven’t played in a week or two, there isn’t much to get excited about right now.

Catch up on last week’s edition here.

Liliana’s Magical Draw Finally Shows Up

You know it’s a quiet news week when we’re essentially focusing on skins first.

This week saw the release of two premium skins for two very powerful mages: Liliana’s Natsu Matsuri outfit, and Heavenly Maiden Ilumia. These are two skins with very clear inspirations, and how you obtain them reflects that in its own masochistic, greedy way.

Acquiring either of these two skins can’t be done with Vouchers alone – like many of us have come to expect at this point. But they’re not unlocked through the usual methods, either. Instead, these two skins have been used to finally introduce a new system – Liliana’s Magical Draw. One we heard about a very long time ago.

You’d be mistaken by the Natsu Matsuri skin redeem page into …read more


Top Of The Table – Star Wars: Outer Rim

Licensed board games present an additional challenge to game makers. In addition to crafting a compelling gameplay loop, nailing balance, and offering art and components that cry out to be played, the best games built around existing franchises must somehow speak to what makes that setting and fiction so memorable to its fans, and somehow loop those elements into the gameplay, presentation, and the feel of turn-to-turn play. If the franchise in question is Star Wars, years of other toys, games, cartoons, movies, comics, and novels must also be factored in, and each can either be a tool for enriching the game, or a path to feeling like a retread.

While there are plenty of reasons to check out Fantasy Flight’s new Star Wars: Outer Rim, it’s the way that the game taps into a very particular corner of the Star Wars universe and nails the bullseye that is most impressive. This is the Star Wars anti-hero fantasy writ large across the gaming table, where Han Solo might pull off a job to save his hide from the Hutts, Boba Fett could hunt down an escaped rebel, and Lando Calrissian is likely to impress the ladies with the insane …read more


Top Of The Table – Star Wars: Outer Rim

Licensed board games present an additional challenge to game makers. In addition to crafting a compelling gameplay loop, nailing balance, and offering art and components that cry out to be played, the best games built around existing franchises must somehow speak to what makes that setting and fiction so memorable to its fans, and somehow loop those elements into the gameplay, presentation, and the feel of turn-to-turn play. If the franchise in question is Star Wars, years of other toys, games, cartoons, movies, comics, and novels must also be factored in, and each can either be a tool for enriching the game, or a path to feeling like a retread.

While there are plenty of reasons to check out Fantasy Flight’s new Star Wars: Outer Rim, it’s the way that the game taps into a very particular corner of the Star Wars universe and nails the bullseye that is most impressive. This is the Star Wars anti-hero fantasy writ large across the gaming table, where Han Solo might pull off a job to save his hide from the Hutts, Boba Fett could hunt down an escaped rebel, and Lando Calrissian is likely to impress the ladies with the insane …read more


No Picture

AR Combat Game ‘Reality Clash’, which is Like ‘Pokemon GO’ Meets ‘Call of Duty’, Launches in the UK

For the past couple of GDCs I’ve attended, I’ve been shown a demo of a game called Reality Clash from developer Reality Gaming Group. It can pretty easily be described as “Pokemon GO meets Call of Duty” as it’s a location-based augmented reality game that has you battling against other players not with little pocket monsters but with an assortment of bad ass weaponry. Reality Clash went through beta testing late last year and then soft-launched in selected territories this past January, but today it has gone live in an official capacity in the UK as part of its staggered worldwide rollout. Here is a brief trailer giving you an idea of what Reality Clash is all about.

What struck me as most interesting in my demos of Reality Clash is how the game actually creates this virtual battleground for you, almost like a virtual laster tag arena. This means you don’t have to find actual physical objects or buildings in the real world to duck and cover behind, it’s all virtual but you act out the battle in the physical world in a very real way. As in you’ll physically duck down in …read more


We Celebrate Every Hallmark Holiday In Games, But Where Is Pride?

One year for my brother’s birthday, I logged into Runescape right after school, scouring for ingredients to bake him a virtual cake. We met up in-game that night so I could give it to him, and he loved it. I was thankful that we could enjoy the game and his birthday together, since we lived in different homes. I only got to see him every other weekend, but one of the meaningful ways we bonded was through Runescape and its seasonal events. I look back on these days fondly, because today, we no longer play together, let alone talk.

In college, I came out to my friends and family. Most people accepted me when I told them I was gay. My brother didn’t. He hasn’t spoken to me since. Sometimes it’s painful to remember our adventures online, knowing they may never happen again, but I’ve learned to cope with his decision. Still, I wonder how his perception might have been different if Runescape had recognized Pride the same way it recognized Christmas, Easter, and Halloween with festive, in-game events.

I don’t log into Runescape anymore; today, I celebrate my favorite holidays in Overwatch. I pour a haunting amount of time …read more