For Your Eyes Only: 22 Tips For Surviving In Phantom Doctrine

Phantom Doctrine released earlier this week, and while it clearly draws inspiration from Firaxis’ snappy and streamlined reboot of XCOM, running your own international spy agency is far more complicated. Phantom Doctrine is loaded with complex game systems and progression paths, most of which are as confusing as a heavily redacted government document. Luckily, you’ve got an inside man on the job. Not only did I write our review of Phantom Doctrine, I also compiled a top-secret list of tips I learned (and wished I would’ve learned sooner) while playing the game.

Here’s a smattering of tips and advice that should help you stay one step ahead of the evil Beholder agency. Just make sure you burn the list after reading it, okay? We don’t want it falling into the wrong hands…

Stay Stealthy!
Combat in Phantom Doctrine is particularly punishing – once the enemy is alerted to your presence, they will continuously bring in reinforcements until your agents are killed or escape. As such, you should do …read more


Global unicorn exits hit multi-year high in 2018

Unicorn exits are taking flight.

With the IPO window wide open, an apparent record number of venture-backed companies privately valued over $1 billion have launched public offerings this year. Crunchbase data shows 23 unicorn IPOs globally so far in 2018, well outpacing full-year totals for 2016 and 2017.

Collectively, this year’s newly public unicorns are doing pretty well too. Most priced shares around or above expectations. We’re also seeing a lot of impressive aftermarket gains. At least six are currently valued at more than $10 billion.

Meanwhile, unicorn M&A volumes are chugging along as well, with at least 11 deals so far this year. Big transactions like Walmart’s $16 billion acquisition of Flipkart and Microsoft’s $7.5 billion purchase of GitHub have helped boost the totals.

It all adds up to some enormous numbers. We’ll delve into those in more detail below, focusing on year-over-year comparisons, geographic breakdown, biggest exits and more.

How 2018 compares to prior years

First off, a bit of context. A lot of startup-related metrics are on track to hit multi-year or record highs in 2018. These are lofty …read more


Unboxing The 500 Million Limited Edition PlayStation 4 Pro

Somewhere in the world, a collector is screaming in agony over a limited-edition PlayStation 4 Pro going from mint condition to used. We had to make that sacrifice to bring you images and details of a console that doesn’t like being photographed given just how reflective its surface is and how easily its shell picks up fingerprints. This machine is designed with beauty in mind. You ruin it when you touch it.

This unique version of the PlayStation 4 Pro was created to celebrate Sony selling over 500 million PlayStation consoles worldwide, dating all the way back to the 1994 release of the first PlayStation in Japan. Given just how big that sell-through number is, you’d think this machine would be made out of diamonds or people’s souls, but it’s actually a tame (but beautiful) translucent blue. The controller, camera, vertical stand, and headset included in this box are also this color. The hard drive offers 2TB of space.

Exactly how limited is this PlayStation 4 Pro variant? Sony is only releasing 50,000 units worldwide. Each unit features a commemorative copper plate with a unique number on it, ranging from 00001-50000. Our unit is number 37109.

If you’re interested in buying this …read more


What’s Your Favorite Food To Consume In A Game?

So I’ve finally got around to picking up where I left off with Final Fantasy XV to try and do a mad dash finish before a certain cowboy game arrives in a couple of months. While navigating the confusing battle system and the growing pains of these sad royal fellas, I noticed one thing had changed since I played the game on release back in November 2016: the food still looks amazing.

Seriously, my dude Ignis can cook:

After that I started thinking about some of my favorite moments involving food in games, like the absurdity of devouring 20 cheese wheels in Skyrim during a boss fight or figuring out a new recipe in Breath Of The Wild. My conclusion: food in games, like real life, is good! It’s really, really good!

So …read more


Baldi’s Basics Looking To Add Field Trips & Randomization To Its Educational Horrors

Baldi’s Basics in Education and Learning offers intense educational action, mingling edutainment and horror as players work to collect notebooks and avoid a certain unsettling educator. However, this experience in discomforting school life is looking to get an upgrade, one that adds randomization, more complex stage designs, new characters to meet, and some (lethal-ish) field trips for aspiring students to go on.

Baldi’s Basics currently hurls the player into an unsettling school filled with strange, varied art styles, using the disjointed style of 90’s educational games to make player uncomfortable as they learn. Not only this, but they have to dodge the innocuous Baldi, a being whose goofy frown belies just how dangerous he can be to those who have little skill at basic math. It’s a chilling, yet ridiculous experience, one that offers a unique take on fear.

Developer Micah McGonigal is looking to add more to the experience, adding randomization elements to keep players from knowing exactly where to go, new stage elements to make progress more complex, new items that will help players survive lethal educators, and new characters that will make the player’s journey through school that much …read more


No Picture

Baldi’s Basics Looking To Add Field Trips & Randomization To Its Educational Horrors

Baldi’s Basics in Education and Learning offers intense educational action, mingling edutainment and horror as players work to collect notebooks and avoid a certain unsettling educator. However, this experience in discomforting school life is looking to get an upgrade, one that adds randomization, more complex stage designs, new characters to meet, and some (lethal-ish) field trips for aspiring students to go on.

Baldi’s Basics currently hurls the player into an unsettling school filled with strange, varied art styles, using the disjointed style of 90’s educational games to make player uncomfortable as they learn. Not only this, but they have to dodge the innocuous Baldi, a being whose goofy frown belies just how dangerous he can be to those who have little skill at basic math. It’s a chilling, yet ridiculous experience, one that offers a unique take on fear.

Developer Micah McGonigal is looking to add more to the experience, adding randomization elements to keep players from knowing exactly where to go, new stage elements to make progress more complex, new items that will help players survive lethal educators, and new characters that will make the player’s journey through school that much …read more


Sean Murray on the Present, Past and Future of No Man’s Sky

Sean Murray is excited again. When I meet him, he resembles the developer the Internet got to know, love and, eventually, turn on – fidgety, unintentionally charming, interrupting his own sentences to make new points as they occur to him. But as the conversation goes on, I realise what he’s saying is far from what I remember of the man.

From 2014 to 2016, the Hello Games founder and mouthpiece appeared to be a sort of restless ideas machine, appearing in interviews with the express purpose of pouring out whatever was in his mind, rather than what was safely calcified in code on his computer. It was, by his own admission, a mistake:

“We messed up some of the easy things, in that we talked about the game too early. We were really excited when we talked about the game. We talked about features as they were in development. Press would say to us, ‘It’s so nice to get to sit down with a developer and just talk, you know? You guys don’t seem scripted.’ And we were like, ‘Yeah, we don’t. Why does everyone else do that?’.

Continue reading…

…read more


They’re Makin’ the Frogs Play Mobile Games! – The TouchArcade Show #366

We’ve got a great episode this week. We kick things off with talking about the Twitter exodus to Mastodon. You can read about how to join Mastodon at JoinMastodon.org, and if for some reason you want to toot at me over there I’m @eli@hodapp.club. From there we shift gears to talk about Jared’s (actual) adventures in Sweden. We hit on Bethesda’s ultimatum and a bunch of other fun stories of the week before getting into game discussion where we play Legend of Solgard (Free), Bendy in Nightmare Run (Free), and Armed Heist (Free).

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes …read more


TouchArcade Game of the Week: ‘Barbearian’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

Barbearian

When we first posted about Barbearian ($8.99) this past spring, I was kind of sold on it immediately. I mean, a game where you’re a bear who is a barbarian, and it’s called BARBEARIAN?? Sign me right up. I have come to …read more


SwitchArcade Roundup: ‘Monster Hunter Generations Ultimate’ Demo Impressions and a ‘Blossoming’ Game of the Day

Welcome to your SwitchArcade Roundup for August 17th, 2018. It’s your friend Phil here with the day’s news, impressions, new releases, and sales (both new discounts and expiring discounts). The notable news is a bit sparse on this last day of the SwitchArcade Roundup week, so I have some impressions to share of the Monster Hunter Generations Ultimate demo that released yesterday on the Switch eShop to add today. Before that, though, why don’t we check out the Game of the Day?

Game of the Day

Blossom Tales: The Sleeping King ($9.99 from $14.99 until August 31)

I’ve a soft spot in my heart for The Legend of Zelda series, and apparently, so do many other Switch developers out there because Blossom Tales: The Sleeping King is another game on the platform that takes its inspiration from Nintendo’s illustrious gaming franchise.

Blossom Tales is essentially a 2D Zelda game in everything but name–has similar items like the bow and arrow, bombs, and boomerang, an overworld to explore, dungeon-crawling with puzzles, enemies, and bosses inside them, collecting four pieces of heart to acquire an extra sliver of health, and much more.

However, the developers …read more