I remember playing CUCARACHA back when it was first created as an Indie3 Jam entry. At that time, it was messy and a little unresponsive. I couldn’t even tell what it was all about despite being attracted by its bright colors and what really looked like a legitimately fun gameplay. Now, almost after a whole year, Tnerb released a completely overhauled version of the game, introducing more defined goals and rules while maintaining the chaotic spirit that made its initial prototype so fascinating.
It’s a fast paced top-down action roguelike, and its only goal is as simple as clearing twenty consecutive levels. That’s sarcasm, of course, even because the difficulty of the randomly generated arenas where you’ll find yourself increases at an insane rate. To move on, you’re required to find the exit of every level rather than killing all the enemies on the floor. However, a good amount of exploration is also needed so that you can acquire upgrades and important stats boosts hidden in little cabins that are difficult to distinguish when put close to the multicolored walls.
Ammo is a valuable resource besides your HP, because as …read more