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Everything We Know About Call of Duty: Modern Warfare’s Gunfight Mode

Infinity Ward has just unveiled the first of several multiplayer modes in Call of Duty: Modern Warfare, which releases on October 25. It’s called Gunfight, and it’s a 2v2, last-man-standing mode where everyone has the same random loadouts each round. It’s part of what the developer calls “a unified narrative experience

progression across campaign, multiplayer, and co-op.” Here’s what we know so far:

Rounds last 40 seconds each. Last team standing wins. There are no respawns. If at least one player on each team is still standing after 40 seconds (in other words — if campers try to just wait it out), a flag spawns in the middle of the map. If you can get to it and then defend it for three seconds, you’ll get a point and win the round. If nobody can defend the flag, whichever team has the most collective health wins (it should be noted that health does not regenerate in Gunfight; you’ve got a set amount of health each round, old-school style). First team to six points wins.

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Blackstone is acquiring mobile ad company Vungle

Private equity firm Blackstone just announced that it has reached an agreement to acquire mobile advertising company Vungle.

The companies aren’t disclosing the financial terms, but as part of the transaction, Vungle has also reached a settlement with founder Zain Jaffer, who filed a wrongful termination lawsuit against the company earlier this year.

“As a best-in-class performance marketing platform, Vungle represents a key growth engine for the mobile app ecosystem,” said Blackstone principal Sachin Bavishi in a statement. “Our investment will help deliver on the company’s tremendous growth potential and we look forward to partnering with management to extend Vungle’s strength across mobile gaming and other performance brands.”

Meanwhile, CEO Rick Tallman said the deal will allow the company to “further accelerate Vungle‘s mission to be the trusted guide for growth and engagement, transforming how users discover and experience mobile apps.”

Vungle was founded back in 2011, and according to the acquisition release, it’s currently working with 60,000 mobile apps worldwide, serving more than 4 billion video views per month and working with publishers like Rovio, Zynga, Pandora, Microsoft and Scopely.

Best iPhone Game Updates: ‘Marvel Battle Lines’, ‘Fate/Grand Order’, ‘Choice of Games’, ‘Another Eden’, and More

Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Lots of the usual suspects this time around, but there are a couple of uncommon participants in the list, too. Plenty of summer-themed updates along with a few stragglers that are connecting to various festivals and license properties. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Choice of Games, Free

It’s Choice of Games time again, which means it is also new adventure time! The latest game added to the hub app is Exile of the Gods, the massive follow-up to 2015’s Champion of the Gods. It picks up 20 years after the first game and sees you playing as either the Exile or the Champion. You get all of the usual choices as well, so you can play whatever kind of character you want. You can even …read more

The need-to-know takeaways from VidCon 2019

VidCon, the annual summit in Anaheim, CA for social media stars and their fans to meet each other drew over 75,000 attendees over last week and this past weekend. A small subset of those where entertainment and tech executives convening to share best practices and strike deals.

Of the wide range of topics discussed in the industry-only sessions and casual conversation, five trends stuck out to me as takeaways for Extra Crunch members: the prominence of TikTok, the strong presence of Chinese tech companies in general, the contemplation of deep fakes, curiosity around virtual influencers, and the widespread interest in developing consumer product startups around top content creators.

Newer platforms take center stage

Photo by Jerod Harris/Getty Images

TikTok, the Chinese social video app (owned by Bytedance) that exploded onto the US market this past year, was the biggest conversation topic. Executives and talent managers were curious to see where it will go over the next year more than they were convinced that it is changing the industry in any fundamental way.

TikTok influencers were a major presence on the stages and taking selfies with fans on the conference floor. I overheard tweens saying “there are so many TikTokers …read more

Dying Mech Pilots Face Existential Questions in ‘Can Androids Pray’

Death is coming. There’s just a question of what to talk about with the time left for two mech pilots in visual novel Can Androids Pray.

A pair of damaged mechs sit in the blowing sands. The machines are inoperable in their current condition, and the extent of the problems will lead to one of them exploding. There’s no avoiding it. No help is coming. They cannot escape. This leaves the two femme pilots with nothing to do but talk to one another until the inevitable occurs, delving into the feelings about the events that lead them there, as well as their thoughts on the imminent end of their mortality.

The pair talk about a variety of things, from the military operations that lead them here to existence and nature of God and religion. You’re free to offer some of your own insights and guide the direction of the conversation with some dialogue choices throughout this short conversation, but nothing can stop the end that is coming.

Can Androids Pray is a touching look at the difficult questions we will all have to face as the end of our lives draws near. It’s a game of coming to terms with the limited …read more

Looking At How Far No Man’s Sky Has Come

The name “No Man’s Sky” elicits varied emotions depending on where you look throughout the game’s five-year history. Back in, say, 2015 – a year before its release – No Man’s Sky was surrounded by excitement, anticipation, and most of all, hype. Whether it was the promise of unhindered space exploration, gorgeous visuals, or developer Sean Murray appearing on The Late Show with Stephen Colbert to say that the game will have more than 18 quintillion planets to explore, the game was highly anticipated to say the least. When it was finally released in 2016, the hype didn’t match the reception. The visuals were less than advertised, the gameplay was grindy and repetitive, and the lack of multiplayer caused people to second guess their decision to pay 60 hard-earned dollars for an empty universe.

Looking at No Man’s Sky today, after six major updates and more than 70 patches, the reception has been completely turned on its head. Free updates continue to roll out, Hello Games is working on its next project, and players continue to discover new planets and travel to the center of the universe. The community around No Man’s Sky has …read more

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Division 2 Director Asks Fans if They’d Want a Single-Player Spin-Off

The Division 2’s creative director has asked for fans’ thoughts on a single-player spin-off of the Tom Clancy looter-shooter.

Creative director at Massive Entertainment, Julian Gerighty, retweeted an idea from Tim Spencer, who is level director at Lego studio TT Games. In his tweet, Spencer imagines a narrative-focused, single-player The Division, that would follow an agent attempting to get back to their family after being sent to New York City. He notes in the thread that “None of the stories have explored what a Division agent sacrifices, and what they go through mentally,” which would make good grounds for a single-player offering.

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Apex Legends Anti-Cheat Plans Outlined by Respawn

Respawn Entertainment has outlined its plans to help combat Apex Legends cheaters in the wake of an increase of cheat reports.

Explaining the studio’s progress in a Reddit post, Respawn said “We know reports of cheaters, especially in Ranked, have been a hot topic,” and went on to explain that machine learning is being used to generate behaviour models that can detect and automatically ban cheaters.

In addition, two-factor authorisation is going to be made a mandatory requirement for some “high risk” accounts in certain regions, presumably based on data gathered from player reports. Those found guilty of cheating or spamming will be matchmade together to try and isolate bad behaviour.

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Enter for a Chance to Win Jump Force

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check every day to enter in each new giveaway.

Today we’re giving away Jump Force for PS4. To enter into this sweepstake, fill out the form below. You must be at least 13 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Creativity is Key to Overcoming the Varied Roguelike Challenges of ‘Streets of Rogue’

Streets of Rogue will test your imagination as you decide whether to shoot, sneak, slash, hack, or throw down with good old fashioned fisticuffs to neutralize enemies and complete mission objectives.

Matt Dabrowski has created an engaging experience, tasking you with completing some varied goals in an open, generated world however you see fit. The variety alone offered by Streets of Rogue gives it incredible replay value. Each time you restart, a procedurally-generated level is created with new missions, new NPCs, new buildings, and of course, new weapons. You’ll be saying “Just one more run” until 2am.

One of the most fun parts of playing the game multiple times is the ability to choose your own starting character to optimize your own play style. Perhaps the soldier, with his machine gun and combat helmet might give you the excitement you crave. For stealthy, patient players, the doctor, with chloroform and a tranquilizer gun, might work best. Or maybe you’ve always dreamed of playing as a 600 pound gorilla, hell-bent on freeing other gorillas from animal testing laboratories and creating your own posse of banana-munching, bone-crushing, power-punching mega-primates.

Streets of Rogue‘s randomly generated elements are what make it a truly unique experience. …read more