By Rob Funnell
Over the years, many App Store commentators have questioned Apple’s commitment to mobile gaming – and for good reason. Despite numerous overhauls to their platform, a greater emphasis on storefront curation and big budget announcements, it’s been down to third-party efforts to ensure that hundreds of iconic games are not simply erased from the annals of the App Store forever. However, the recent announcement of the Apple Arcade suggests that the company has finally seen value in the incubation of quality mobile titles, and a Financial Times article suggests that this is backed by a rather substantial monetary commitment too. According to their sources, Apple is spending ‘several million dollars each’ on most of the 100+ titles that will debut on Apple Arcade, with a total budget potentially being greater than $500 million.
While such ridiculously huge numbers are incredibly hard to comprehend in real-world terms, I can safely say that the budget for most mobile games is significantly less than Apple’s multi-million dollar investment into games for its Arcade. This makes sense, as if you want console-esque experiences on mobile, you really need to have console-esque budgets. The FT article also suggests that any developers who pledge mobile …read more
Source:: Touch Arcade