October 2019

Pre-Season Finale Cliffhanger! – The TouchArcade Show #419

Apologies for missing last week’s episode, I was on hotel WiFi and Jared was so sick he was knocking on death’s door which just doesn’t lend itself to good podcastin’. We’re back this week with an awesome episode that covers a bunch of stuff we’re stoked about (Like GameClub’s launch!) and RuneScape Mobile. Of course we also hit on a ton of other big news stories from the last two weeks before our bone-chilling cliffhanger conclusion that won’t be resolved until next week on the season finale of The TouchArcade Show!

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking …read more


TouchArcade Game of the Week: ‘Bad North: Jotunn Edition’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

Bad North: Jotunn Edition

I’m not typically a fan of real-time strategy games, and I’m only occasionally a fan of tower defense games. But I AM a big fan of roguelikes and games that utilize roguelike mechanics, and apparently when you blend …read more


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27 New Gameplay Details We Learned While Playing Jedi: Fallen Order

This week IGN sat down to play a sizable chunk of Respawn’s upcoming third-person action-adventure game Star Wars Jedi: Fallen Order. You can check out our complete thoughts in our full final preview, but we wanted to list out all of the awesome new gameplay details we learned while digging into the newest adventure in that galaxy far, far away.

Flip through the gallery below or scroll down for a point-by-point list.

  1. You can collect lightsaber parts and use them to upgrade and enhance your lightsaber at specific locations. This includes your lightsaber blade color.
  2. Continue reading…

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Why FFXIV Is Getting a TV Series Adaptation Over FF7

Final Fantasy XIV is getting a live-action TV series adaptation, but it wasn’t the only Final Fantasy title considered for a small screen makeover. While we think the FFXIV universe absolutely deserves a show, it shouldn’t come as a surprise that Hivemind, the production company behind the Final Fantasy adaptation (which is also responsible for Amazon’s The Expanse and Netflix’s upcoming The Witcher series), did also consider adapting Final Fantasy 7 to live-action.

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IGP First Look – ‘Disc Creatures’

We gain some cute creature pals, start strategic turn-based fights in a forest, and rummage through people’s things in our IGP First Look at the Pokemon-inspired Disc Creatures.

As usual, all it takes for a child to gain access to dangerous powers is to fill out some paperwork and pay a registration fee, allowing us access to fiery monsters, grassy creatures, and a penguin with swords for arms. Best paperwork I’ve ever turned in for anything.

While Disc Creatures looks an awful lot like the original Pokemon, it has many neat, welcome differences. Combat has you using three monsters all at the same time as a party rather than have you working through one-on-one combat. Instantly, elemental weaknesses are a much bigger deal, as someone in your party is probably weak to whatever is fighting you. This means you can’t always outfox your opponents by switching creatures around, and instead will have to work with the setup you have. It makes for fights that are pretty tense, even early on.

Your creature also has limited energy to use moves, and each attack has an energy cost, rather than being something you can do a bunch. This forces you to be more strategic …read more


Why a (Probably Not Real) Okami Tease Has Fans Freaked Out

Okami fans got very excited when its director Hideki Kamiya revealed “Okami is going to be back,” though there’s plenty of reason to take this tease with a grain of salt.

This revelation came about when former GhostWire Tokyo creative director Ikumi Nakamura posted a video on Twitter of the two at PlatinumGames with the caption “Okami is going to be back! We want to make Okami sequel and fans are looking forward to it too. You guys want to see Kamiya’s Okami again, right, everyone? I want to work on it too!”

Okami is going to be back! We want to make Okami sequel and fans are looking forward to it too. You guys want to see Kamiya’s Okami again, right, everyone? I want to work on it too! 大神をまた作りたい私たちです。@CapcomUSA_ @OKAMI_CAP pic.twitter.com/bLwuGnTew1

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Apple Arcade: ‘The Bradwell Conspiracy’ Review – Create, Dismantle, and Create Again in this Puzzle Platformer

The Bradwell Conspiracy () is one of the newer games on the Apple Arcade and it was one that looked pretty high-quality. The graphics are all in first person and very well done as far as apps go, the sounds are of the same caliber and that includes the (almost) fully voice-acted game, and the environment around us, while rather linear, is still refreshing and a coherent, realistic building. You’ll see a good chunk of similarities with this game and the ever-loved Portal series but unfortunately it does not live up to that same standard.

As for the story… well, the game starts you out in a serious accident. There’s been an explosion and you, and (almost) only you, are left behind in the rubble. You get yourself up, dust off, and almost immediately meet one of the only other people in the game — Amber. Turns out, that’s a great thing because you two just so happen to need each other as you’re both trapped in different parts of the building and need to get out. It’s a lukewarm story at the best of times but luckily your partner’s voice helps to bring life to it as she narrates …read more


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Star Wars Jedi: Fallen Order – The Final Preview

I’ll spare you the history lesson, but Star Wars fans looking for a lengthy single-player Star Wars game, or really even a finished, released, and not canceled single-player Star Wars game haven’t exactly had the most satisfying decade. I’m not reminding you of that to depress you, though. I’m reminding you of that because after playing three hours of Star Wars Jedi: Fallen Order, I can confidently state that there is finally some real, tangible hope that a full-fledged single-player Star Wars game is here. One that has no multiplayer or microtransactions or loot crates or season passes. Really. Seriously. Star Wars Jedi: Fallen Order is a real, actual single-player Star Wars video game that I have actually played extensively and it’s actually coming out soon. A new hope indeed. So, how does it play?

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Tilting Point acquires game monetization startup Gondola

Tilting Point announced yesterday that it has acquired Gondola, a company that aims to increase to improve game monetization by optimizing in-game offers and video ads.

Tilting Point CEO Kevin Segalla described his company’s model as “progressive publishing” — usually, mobile game developers starting working with Tilting Point because they need help with user acquisition, and then develop a deeper publishing relationship over time.

“With a select group of our development partners, we’ll acquire an IP, and we’ll … have them take the engine that they already have and create a whole new game,” Segalla said. “It’s really a dual effort between us and the developer.”

To accomplish all this, the company has built artificial intelligence tools to improve user acquisition. But the other side of that equation, in Segalla’s view, is increasing the lifetime value of the users acquired.

“At the end of the day, scaling a game boils down to two simple things, [cost per install] and LTV,” he said. “Strong developers are working to improve the LTV of their players, but there’s a lot of low-hanging fruit that with the right toolset you can use to improve the lifetime values. That’s what Gondola is about …read more


No Picture

Tilting Point acquires game monetization startup Gondola

Tilting Point announced yesterday that it has acquired Gondola, a company that aims to increase to improve game monetization by optimizing in-game offers and video ads.

Tilting Point CEO Kevin Segalla described his company’s model as “progressive publishing” — usually, mobile game developers starting working with Tilting Point because they need help with user acquisition, and then develop a deeper publishing relationship over time.

“With a select group of our development partners, we’ll acquire an IP, and we’ll … have them take the engine that they already have and create a whole new game,” Segalla said. “It’s really a dual effort between us and the developer.”

To accomplish all this, the company has built artificial intelligence tools to improve user acquisition. But the other side of that equation, in Segalla’s view, is increasing the lifetime value of the users acquired.

“At the end of the day, scaling a game boils down to two simple things, [cost per install] and LTV,” he said. “Strong developers are working to improve the LTV of their players, but there’s a lot of low-hanging fruit that with the right toolset you can use to improve the lifetime values. That’s what Gondola is about …read more