August 2019

Talking Monster Hunter World: Iceborne with Ryozo Tsujimoto

Monster Hunter: World Iceborne is less than a week away (at least if you’re playing on console, anyway), so we decided to catch up with Iceborne producer Ryozo Tsujimoto at PAX West 2019 for a quick chat before we head to Hoarfrost Reach.

GI: Okay, so were there any weapons that you wanted to add or thought about adding to this expansion?

Ryozo Tsujimoto: you know, in terms of creating a new weapon is something that we do always consider. I mean, there’s there’s a lot of various things that we always consider when creating Monster Hunter. But, you know, it’s not something that we want to force in. So in terms of taking a new weapon, for example. We only want to put in a new weapon if it makes sense. And if if we collectively think like, that’s a good idea, because if we take the approach that like, you know, this specific aspect has to be in the game, then there’s always there’s always that fear of redundancy. Like for example, with a weapon, we don’t want to create a weapon that somehow creates redundancy of a weapon that’s already in the game, we want to make …read more


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PAX West 2019: Hands-On Time with the Playdate Handheld Gaming System from Panic

Back in May, software developer Panic, Inc. sort of broke the internet when they unveiled a quirky new handheld gaming system called the Playdate. Since Panic is a software company they actually teamed up with Swedish consumer electronics company Teenage Engineering to produce this bit of hardware, and boy to they have some different ideas. The one that’s front and center is that the Playdate features a tiny crank which can be used for gameplay in addition to its d-pad and two face buttons. The way games will be released for the system, at least at first, is also rather unique. There will be 12 games in the first “season” of releases that come included with the price of the handheld itself, and they’ll be slowly released each week over the course of about 3 months. While several of these games have been announced already, many more of them are a complete surprise and will remain that way until they release. I never thought I could be excited about a game release strategy, but here we are.

Panic has also courted an absolute superstar list of some of the most revered game developers in the industry to create quirky little experiences …read more


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PAX West 2019: A Lengthy Demo of Simogo’s ‘Sayonara Wild Hearts’, Which Will Be Part of Apple Arcade

Simogo is one of the most legendary developers on mobile, and their library of games that they’ve released over the past decade has run the gamut of being utterly charming with unique mechanics to games that just straight up redefined what interactive entertainment even is. I think they are geniuses, but the mobile platform hasn’t been super kind to poor Simogo. Constant software and hardware changes have made keeping their existing games up and running a headache, and the nature of pricing on the App Store means that even their most critically acclaimed titles aren’t exactly ensuring they have a secure future in game development. So in December of 2017 Simogo more or less bowed out of the mobile arena, with their new game tentatively titled Project Night Road being developed exclusively for consoles and PC. They weren’t saying they’d NEVER make a mobile game again, but they just had to try out a different strategy in a different segment of the video game world.

However, earlier this year when Apple announced their Apple Arcade subscription gaming service, Simogo’s new game, which was now called Sayonara Wild Hearts, was among the games announced that would be heading to the …read more


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Night in the Woods Developer Accused of Sexual Assault Dies

Alec Holowka, a designer, programmer, and composer on Night in the Woods has died. Holowka was recently accused of sexual assault, which was later followed by Infinite Fall, the studio behind Night in the Woods, cutting ties with him. The announcement of Holowka’s death comes from sister Eileen Mary Holowka on Twitter.

Alec Holowka, my brother and best friend, passed away this morning. pic.twitter.com/NONUNSZ08q

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PAX West 2019: ‘Nibblity’ is an Augmented Reality Virtual Pet Real World Scavenger Hunt Mashup

Augmented reality is a tech that seems like it’s still trying to find its place in gaming. It’s not often you see it used in a more meaningful way other than “it’s the game, but projected into the REAL WORLD!” However, some developers are genuinely doing interesting things using AR, and one that I saw this weekend at PAX West 2019 is called Nibblity from developer Leaftail Labs. It’s a game where you’re unlocking an absurd amount of adorable little creatures and then helping them grow, outfitting them with cool items, and generally keeping them happy as if they were little virtual pets. The AR allows you to project these little guys onto your tabletop, floor, or any other flat surface, but the really interesting part is an object recognition technology that lets you scan actual real world items to beam them right into the game itself. Check out the video below for a nice demo straight from the developers to get an idea of what it’s all about, and Nibblity is currently in open beta for anyone to try and in fact their object recognition technology only gets better and better with the more people who use it, so …read more


350,000 People Watched a Gnome Mage Hit Level 60 in WoW Classic

The first World of Warcraft Classic player has hit the game’s current level cap of 60, and it sparked a celebration for the ages in the MMO world.

According to Eurogamer, a World of Warcraft Classic player by the name of Jokerd, a 22-year-old from the country of Malta, created a gnome mage character and was the first in the entire game to hit level 60. Even better, he streamed the entire thing on Twitch, accomplishing the feat in just over three days.

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Astral Chain Could Mark a New Era for PlatinumGames

You almost always know what you’re going to get with a Platinum game. With very few exceptions, titles made in the developer’s 10-year history are action games, built with cinematic pacing, a focus on highly skill-based input, and very little to do outside of the combat. All of which is why Astral Chain is so surprising.

Yes, the Switch exclusive is primarily an action game, but it’s a very different kind of action game for Platinum. Where the likes of Bayonetta or The Wonderful 101 thrive on fighting game-like button pressing prowess, Astral Chain is more interested in movement and positioning. Controlling two characters at once, not to mention utilising the titular chain that binds them, turns the game’s combat into more of a dance than a punch-up; less fury, more elegance.

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Homeworld 3 Announced from Gearbox and Blackbird Interactive

Gearbox Publishing and Blackbird Interactive have announced Homeworld 3, a true sequel to 2003’s space-faring RTS Homeworld 2.

Homeworld 3 is currently a few months into pre-production and is currently on Fig.com, which allows fans to pledge/invest in the development of this new title. As of this writing, Homeworld 3’s money raised is at $137,380 with 30 days to go.

This move allows backers to “snag a backstage pass to impact the game’s development and prove that the fanbase still craves Homeworld 3.” From features to priorities to what’s in the collector’s edition, backers will have their voice heard.

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Gangs, Characters, and Playstyles Revealed In New Cyberpunk Screenshots

CD Projekt Red has revealed 14 minutes of new gameplay for its forthcoming RPG title Cyberpunk 2077. Coupled with gorgeous visuals, the new video sheds more light on the game’s world, its gangs, customization and playstyles.

Below we’ve gathered 155 of our favorite moments from the video, including environmental and action shots, for you to gawk over. Just be warned, it may contain minor spoilers for locations and characters you’ll see in-game in April.

Cyberpunk 2077 is focused on player control. When you’re creating your character–which no longer will have a sex option, but rather a body type–you’ll choose their background too. This will play into the game’s lore and influence certain choices that can be made in conversations.

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TouchArcade Game of the Week: ‘Dead Cells’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

Dead Cells

It’s been an embarrassment of riches in terms of hit indie games making their way to iOS recently. Battle Chasers: Nightwar, Rogue Legacy, Hyper Light Drifter, GRIS… the list just sort of goes on and on. Perhaps one of the biggest names …read more