Monster Hunter: World Iceborne is less than a week away (at least if you’re playing on console, anyway), so we decided to catch up with Iceborne producer Ryozo Tsujimoto at PAX West 2019 for a quick chat before we head to Hoarfrost Reach.
GI: Okay, so were there any weapons that you wanted to add or thought about adding to this expansion?
Ryozo Tsujimoto: you know, in terms of creating a new weapon is something that we do always consider. I mean, there’s there’s a lot of various things that we always consider when creating Monster Hunter. But, you know, it’s not something that we want to force in. So in terms of taking a new weapon, for example. We only want to put in a new weapon if it makes sense. And if if we collectively think like, that’s a good idea, because if we take the approach that like, you know, this specific aspect has to be in the game, then there’s always there’s always that fear of redundancy. Like for example, with a weapon, we don’t want to create a weapon that somehow creates redundancy of a weapon that’s already in the game, we want to make …read more