March 2019

Hearthstone Card Reveal: This is the Legendary You’ll Get Ahead of the Next Expansion!

Hearthstone fans don’t have to long to wait until the next expansion – Rise of Shadows – drops, but we’ll actually be getting a little taste of what’s in store ahead of the April 9 (April 10 in ANZ) release date. Yes, much as players were given a copy of Marin the Fox ahead of the release of Kobolds & Catacombs, we’re getting a free legendary minion ahead of Rise of Shadows.

Who is this minion? IGN has the exclusive reveal:

And it’s free!

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Bus Simulator for Consoles Is Like Video Game ASMR

Of the many games I played at PAX East 2019, I didn’t expect Bus Simulator would be one of my favorites, but yet, here we are.

Previously available only to PC gamers, Bus Simulator comes to consoles later this year, and I had a chance to try it out here in Boston. I’ve played other simulator games like Farming Simulator and Train Simulator, so I had an inkling of what to expect.

If you’re unfamiliar, Bus Simulator is exactly what its name promises, but even more in-depth that it would lead you to believe. Yes, you drive busses. In fact, there are dozens of real-life, officially licensed bus models to drive, but it’s more than just driving from stop to stop.

There’s a story here: the fictitious city in which Bus Simulator is set doesn’t have good public transportation. It’s up to you to help rebuild the infrastructure for a thriving public transportation system through–you guessed it–driving busses.

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‘The Elder Scrolls: Blades’ Guide: What You Need to Know to Play for Free

Despite the very real danger of having their adventuring careers cut short by taking a projectile to a leg joint, millions of fans have already made The Elder Scrolls series a true RPG phenomenon on consoles and PC. Bethesda turned some heads at E3 2018 by introducing a mobile installment called The Elder Scrolls: Blades (Free), and after some delays, it’s finally here … sort of.

At the time of this article, the game is currently in Early Access, meaning you can download the game and register with Bethesda for permission to start playing. Once you get a notification that you’re good to go, you can jump in and start exploring this particular slice of TES lore.

Why would you want to? Well, for starters, The Elder Scrolls: Blades actually feels like a game that belongs to the main series, an impressive first-person RPG experience with all the flavor you’d expect. It does have some distinctly mobile touches, which we’ll get into shortly, but first you’ll need to know if you can actually play it, even after Early Access ends.

Which devices support The Elder Scrolls: Blades?

Blades is a pretty hefty game from a graphical standpoint, so not just any device …read more


Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You’re Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that’s fairly self-explanatory.

Since the headline sums up my thoughts, I’m not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

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Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You’re Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that’s fairly self-explanatory.

Since the headline sums up my thoughts, I’m not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

…read more


The Division 2’s Level Design Is Its Secret Weapon

I like open-world games a lot. The Witcher, Red Dead Redemption, Grand Theft Auto, and Breath Of The Wild all rank among my favorite games of all time. However, there’s a pretty common problem among the vast majority of open-world games. Let’s call it the parking lot issue. And what the parking lot issue pans out to is that the vast majority of these sorts of spaces are often given over to wilderness. It’s wilderness that sporadically populated by clusters of civilization like villages or cities, but it’s basically just a vast playspace in which to drop quests, enemies, and dungeons. So there’s the part of the game where you’re out in the open world, and then there’s part of the game where you’re in one of its dungeons or mission-related location. It’s rare that these two flow into one another with a natural transition.

Enter The Division 2. I did not care for the original game. I thought the shooting was bleh, couldn’t get past unarmored plumbers somehow still standing after four shots from an assault rifle, and I’ve never really jived with the writing that accompanies the Tom Clancy brand of games. However, within a couple …read more


Yoshi’s Crafted World is classic gaming joy, Nintendo-style

In 1995, Yoshi had his moment. The character’s Super Mario World debut was so strong, Nintendo handed the dinosaur sidekick his own sequel. A surprise divergence from the Mario franchise found the character escorting a baby version of the plumber in search of his kidnapped twin.

Super Mario World 2: Yoshi’s Island was regarded as an instant classic for the Super Nintendo. The positive reaction was due, in part, to some bold aesthetic choices. The game featured a shaky line style, both in keeping with the playful infant motif and to further highlight that the title wasn’t just another Mario game.

Yoshi’s island has received a number of its own sequels and spinoffs over the years. This is, after all, Nintendo we’re talking about here. The company has turned riding out IP into a kind of art form. But while many of those followups were generally well-received, but none managed to capture the pure joy of the original.

2015’s Yoshi’s Wooly World came close, but ultimately failed to meet the high standards of many Mario fans. And the fact that the Wii U was ultimately a doomed console …read more


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Sega’s Genesis/Mega Drive Mini arrives in September

Whether you call it the Genesis or the Mega Drive, Sega’s 16 bit system holds a special place in the hearts of many a gamer who came of age in the 80s and 90s. Like the NES and Super Nintendo before it, the console that gave us a ring-hoarding hedgehog is about to get miniaturized.

Sega announced the Genesis/Mega Drive Mini last year, only to delay sales in order to fine tune the retro console. This week at Sega Fest, however, the once-mighty game maker firmed up the machine’s release date — and game selection. The Mini is due out just ahead of the holidays on September 19, carrying 40 pre-installed titles.

Along with the release date, the company announced a quarter of the titles, carrying some familiar names like Sonic the Hedgehog, Ecco the Dolphin, Altered Beats and ToeJam and Earl (full list below).

When it hits, the system will run $80 here in the States, the same price as the SNES Classic.

The full game selection (so far) is as follows:

  • Ecco the Dolphin

  • Castlevania: Bloodlines

  • Space Harrier II

  • Shining Force

  • Dr. Robotnik’s Mean Bean Machine

  • ToeJam & Earl

  • Comix Zone

  • Sonic the Hedgehog

  • Altered

  • Beast Gunstar Heroes

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Genesis Mini Release Date, Price and Initial Games Lineup Revealed

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–>Sega has announced that the Genesis Mini and Mega Drive Mini will be released September 19, 2019, containing 40 classic games including Sonic the Hedgehog, Ecco the Dolphin and Castlevania: Bloodlines. It will be priced at $79.99 USD/£69.99/€79.99/ $139.95 AUD.

The unit is approximately 55% of the size of the original Model 1 Genesis or Mega Drive, and comes with two replica three-button USB controllers, a USB to Micro-B power cable and an HDMI cable.

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An Apple Arcade Extravaganza – The TouchArcade Show #393

This week’s episode of The TouchArcade Show is all about Apple’s recent “It’s Show Time” event and of course the announcement of Apple Arcade which seems to have set the internet on fire with hot takes. It’s not that surprising though, as Apple has revealed very little important details about how this premium mobile games subscription service will work. Eli and I run through our concerns about the service and speculate on just how some of the biggest questions we have will be answered. Namely, how exactly access and long-term support for Apple Arcade games will work and how the developers involved will get paid. Also, Eli is at PAX East in Boston and had to record this show from his hotel room, so the audio quality is a bit worse than normal and unfortunately there’s no video podcast for our Patrons this week. We should be all back to normal by next week though, so enjoy this week’s episode and let us know what your thoughts and concerns are about Apple Arcade in the comments section below or by shooting us an email or tweet!


Don’t forget to shoot us emails with any questions, feedback, or anything else relevant …read more