March 2018


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Pokemon Go Switches to 8-Bit Graphics for April Fool’s Day

Pokemon Go is celebrating April Fool’s Day by switching to 8-bit graphics, which players can experience in the game starting today.

“Experience Pokemon Go like never before with cutting-edge 8-bit graphics!” an announcement post on the game’s official website humorously reads. “Registering approximately twice the definition of 4K, the chunky squares of each pixel provide realistic detail and unbelievable definition.”

Check out the slideshow below for a look at the 8-bit aesthetic:

Pokemon Go’s 8-bit style isn’t the only recent addition to Niantic Labs’ augmented reality mobile game. Earlier this week, the mythical Pokemon Mew was added to the game through a new quest system.

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Trailblazers – F-Zero Meets Splatoon 2

What would happen if you mixed the fast-paced futuristic racing of F-Zero with the colorful co-operative play of Splatoon 2? Well, you’d probably end up with a game that’s remarkably close to Trailblazers, a new racer that aims to combine a unique track-painting mechanic with a critical focus on strategic team-based racing.

Sounds pretty compelling right? Trailblazers is a passion project that stems from indie developer SuperGonk Games, which has an exceptional amount of talent on its side, ranging from the now-defunct studio Lionhead (Fable) as well as Codemasters and Bizarre Creations. Codemasters has rapidly become one of the most experienced racing-focused studios in the world, responsible for both the DiRT and GRID series, while Bizarre Creations brought us the highly popular Project Gotham Racing series. So when it comes to racing game experience, SuperGonk knows what it’s doing.

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Opinion: Even If You Hate EA, Don’t Dismiss ‘A Way Out’

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–>EA’s public perception might be worse than ever. 2017 saw the company publicly criticized for Star Wars: Battlefront 2’s perceived pay-to-win multiplayer, Mass Effect: Andromeda’s quality issues at launch, and the sudden closure of Visceral Games. People saying they won’t buy another EA game aren’t uncommon, and while I generally agree that ‘vote with your wallet’ is a good practice, the people hurt the most by that when it comes to EA Originals (like Fe and A Way Out) are the independent developers making those games, not EA.

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Nintendo’s PAX East Lineup Revealed

Nintendo has unveiled the lineup of titles that will be playable for Switch at PAX East this year.

As announced in a post on Nintendo’s official website, this will be the first time a number of titles—including Dark Souls Remastered, Wolfenstein II: The New Colossus, Travis Strikes Again: No More Heroes, and Crash Bandicoot N. Sane Trilogy—will be playable by the public on Nintendo Switch.

Here’s the full list of Switch games that will be playable at Nintendo’s booth:

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Beckett Is Surreal Noir That Shifts Based On How you Interact With Its Story & World

Beckett is a detective game about a missing persons investigator on the lookout for someone who’s suffering from a “reality-altering illness”. This will lead the detective, Beckett, into a world where reality is falling apart and life is consumed by the surreal, forcing players to grasp at meaning and imagination to fill in the gaps in this unsettling, yet compelling, journey.

Players will work through the narration of the game’s storyline, forcing players to reconstruct events from the fragments, visions, and interactions they find within Beckett‘s world. As they do so, a story may emerge in their own minds, making them take part in the quagmire of reality that the game offers, leaving a part of themselves in the narrative along the way. It is the player’s take on the meaning of events, shaped by their own lives mingling with that of the game itself, that shape it, after all, the two shifting as they move in tandem.

Beckett is designed to respond to how you interact with it, drawing the player into its absurdist nightmare, pulling them ever forward through their curiosity. It’s an intriguing game that pulls the participant in through …read more


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Train Jam and GDC Debrief – The TouchArcade Show #348

Ahhhhh it’s good to be home, at least for a couple days. On this week’s episode, we do a GDC debrief, focusing majorly on what an incredible time Train Jam and the … super busy and simultaneously scary time we had at GDC in San Francisco. From there, we hit on a few of our favorite games we saw at GDC but this GDC was fairly amazing as there was no clear answer for “What’s the best thing you saw at GDC?” Everything was fantastic. If you missed any of our GDC coverage, be sure to check all that out here.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view …read more


Replay 300 – Assassin’s Creed: Brotherhood

Released on November 16, 2010, Assassin’s Creed: Brotherhood served as the second chapter in what is now called the Ezio trilogy. As the name of the game implies, Ezio was not alone in this entry. If he needed a hand, he could call in an assassin to strike from the shadows or complete a task in a different region of the world. Brotherhood scored a 9.25 out of 10 from Game Informer critic Matt Miller and is widely considered the most accomplished Assassin’s Creed game to date, but maybe not the most important. It sits at number 75 on Game Informer’s Top 300 Games of All Time list, not far behind Assassin’s Creed II, which is locked in at number 29, and was the game that built the foundation for Brotherhood. These games are held in high accord for numerous reasons, but the biggest one, which unifies the entire trilogy, is just how likeable Ezio is. He was complex, charismatic, conflicted, and we watched him transform into a more responsible person as he aged. It was a fully established character arc that sadly hasn’t been repeated by any Assassin’s Creed game that followed.

We take a look at the opening hour …read more


TouchArcade Game of the Week: ‘Candleman’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

Candleman

After making a splash on consoles and PC last year, developer CMGE have brought their atmospheric 3D platformer Candleman [$2.99] to the App Store. Not being familiar with the game on other platforms, I wasn’t quite sure what to expect when I …read more


‘Sword Art Online: Integral Factor’ Tips, Cheats and Hacks

Imagine getting trapped inside a video game and the only way to get out is to beat it. Yeah, that would be pretty bad news considering all the stats that indicate people don’t generally finish the games they buy. But that conceit made the Sword Art Online light novel and anime series awfully popular, and it’s front and center in the latest mobile game based on that franchise, Sword Art Online: Integral Factor [Free].

SAO has had games built around it before, but Bandai Namco has taken an interesting and logical approach with this one. Instead of playing as Kirito, Asuna or other well-known characters, you take on the role of one of the many anonymous players trapped inside the game within the game. Integral Factor then retells the story many fans known from a different point of view, and since it is also an MMORPG in its own right, it’s as close to putting yourself inside Sword Art Online as it’s possible to get.

Well, until someone invents the NerveGear, that is.

Inside the game, you have access to NPCs and even cross paths with Kirito and the others, but who’s going to be your guide to the game? That …read more