February 2018

Here’s Why Metro Exodus Doesn’t Have Multiplayer

Metro has always been a single-player narrative-driven experience, but the games’ universe does seem like it’s ripe for expansion into other genres and modes. The claustrophobic setting and the emphasis on firefights against both bandits and monsters make it seem like a great co-op experience could be crafted for that universe. During our visit to the 4A Games, we asked them if the team had considered creating a multiplayer Metro experience.

“I don’t think we can say [multiplayer] is something that isn’t interesting from a technical standpoint,” executive producer Jon Bloch says. “But our focus for Metro has always been a story-driven experience, y’know, filling the shoes of someone living in [Metro’s] environment and going on this journey.”

During our interview, Bloch mentioned that 4A had toyed around with a prototype for co-op but weren’t satisfied with the results. “This is the sort of thing that is its own beast. You gotta spend just as much time working on it as you do the main game.”

“Multiplayer is possible, yes,” creative director Andriy Prokhorov adds, “But to do it only for the sake of having multiplayer? We’re not interested. If you do it, it should be something really unique. We have an idea …read more



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Nintendo Pulls Switch Game User Reviews

Last week, Nintendo added an option for players to review Nintendo Switch games directly on their official Nintendo pages. Unfortunately, that option is now gone.

As Polygon reports, the feature was abruptly removed today, just five days after it launched. Switch games still have customer review tabs on Nintendo’s site, but an explanatory blurb now stands in their place. Here’s the full version explaining what happened:

“Customer reviews have been taken offline as we evaluate this feature and its functionality. We currently have no estimated date on when an update will be provided. We appreciate the positive response and thank the reviewers who provided such thoughtful commentary on the games.”

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Spotify has filed to go public

Music streaming service Spotify is going public and they’ve just unveiled their filing. The documents state that it is targeting a $1 billion IPO, but it’s been reported and we’ve heard from sources that the company plans to do a direct listing, meaning it goes public without the fundraising event. The filing shows that Spotify had $4.09 billion in revenue last year, compared… Read More …read more


SwitchArcade Roundup: ‘The Trail: Frontier Challenge’, ‘Bridge Constructor Portal’, ‘Steredenn: Binary Stars’, and More

Hey hey hey, welcome to another SwitchArcade Roundup! A few new releases including a couple of recent surprises are on tap, such as The Trail: Frontier Challenge and Outlast. We’ve also got some news regarding Splatoon 2 and a couple of new ports to the platform. Seriously, there’s so many intriguing ports hitting the Switch, it’s worth it to have not picked up some of these intriguing indie titles until now, huh? Without further ado, let’s get into the Switch games…

News

Steredenn: Binary Stars Preorder

The most metal roguelike shoot ’em up is coming to Switch on March 8th, and is up for preorder now. There are five playable ships, a local co-op mode, Boss Rush, unlocks, and new weapons, to go along with a bunch of tweaks and changes. If you have the game on another platform, such as iOS, then good news: Binary Stars will come to your version of the game as an update in the future, but the Switch version gets this improved version first. I’m excited, I loved the iOS version of Steredenn.

Splatoon 2 2.3.0 Update

Nintendo’s got a sizable patch for Splatoon 2. While …read more


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Crytek CEO Cevat Yerli Steps Down

Crytek co-founder Cevat Yerli has stepped down from his role as CEO.

The German game developer best known for creating the Far Cry and Crysis series will now be co-helmed by Yerli’s two brothers, Avni and Faruk Yerli, whom he founded the company with. Cevat will “continue to serve as a Strategic Shareholder.”

In a press release announcing the change, Yerli says the decision was driven by a desire to “recognize the existing leadership’s excellent achievements over these past two years.” He continues by saying he looks forward to helping from a shareholder role, but does not specify how much direct involvement he will have going forward.

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‘Scalak’ is the Hypnotic New Puzzler from the Creator of ‘Zenge’ and ‘Art Of Gravity’

Michal Pawlowski of Hamster On Coke Game Lab, developer of such lovely puzzle experiences as Zenge [$0.99] and Art Of Gravity [$0.99] and co-developer of the oddly satisfying button-pushing puzzler PUSH [$0.99], has announced his new project called Scalak and is currently looking for some more beta test participants in our forums. Like his previous work, Scalak utilizes simple game mechanics but layers them together to create an increasingly deeper experience, and of course it’s all wrapped up in really striking visuals and sounds. In this case the mechanics revolve around placing shapes into gaps on cube-based objects, rotating the object and even combining multiple pieces to find the right place for everything. I’m bad at explaining it but it’s pretty clear how Scalak works in the following trailer.

What I love about Hamster On Coke Game Lab (besides the deliciously absurd name) is that they’re putting out games that have a solid gameplay foundation that would be fun just on its own, but they take the time to make sure the whole experience has something to offer besides just working out your brain. Zenge …read more


Collective Health nabs $110 million in funding

Enterprise health management startup Collective Health has added another $110 million to the coffers from existing high-profile investors such as Founders Fund and Alphabet’s investment arm GV, bringing the total now raised to a cool $230 million.
The structure is partially a follow-on from a previously unannounced C-1 for $30 million and another $80 million in Series D funding. New… Read More …read more


Five Changes That Could Make Metal Gear Survive Fun

I’m not going to mince words here: Metal Gear Survive has issues. That’s probably what many Metal Gear fans were expecting, considering that the project is the first entry after Konami’s acrimonious split with series creator Hideo Kojima. But even apart from all of that drama, Metal Gear Survive fails to entertain as a survival experience. If Konami wants to salvage this title and turn it into something players can enjoy, here are five big changes that might turn it around.

1. Less eating and drinking
Managing hunger and thirst (among other resources) is a core component of many games in this genre. That Metal Gear Survive makes you balance these demands isn’t a problem. However, the aggressive pace at which your hunger and thirst deplete means that you spend too much time worrying about food and water. Getting excited about an expedition into the unknown is tough when you never feel like you have the freedom to explore, or the breathing room to enjoy the items you collect. I’m not even suggesting removing these restrictions entirely, but they are too oppressive in their current form. If Konami made tweaks that allowed you to devote less effort to keeping your hunger …read more


FTL Creators Subset Games Talk Returning To The Spotlight With Into The Breach

This is originally a featured was published in Issue #290 of Game Informer. To coincide with Into The Breach’s release, we’ve uploaded it to the site.

While working at the 2K Games office in Shanghai, Justin Ma and Matthew Davis started developing a side project called FTL. A sci-fi roguelike about making it from one side of the galaxy to the other in your spaceship, FTL was a harsh game that heavily drew inspiration from Spelunky.

Davis and Ma thought they were making something with little appeal beyond a niche audience. However, when the duo took to Kickstarter to fund development, adopting the moniker of Subset Games, they discovered that was not the case.

“We went into crowdfunding expecting a small campaign, with the modest goal of $10,000,” Davis says. Within 30 days, the campaign raised over $200,000. Subset spent the latter half of the year finishing FTL. To help with the development, they hired contractors like Ben Prunty, who produced the soundtrack, and Tom Jubert, who wrote the game.

“It was very stressful,” Davis recalls. “For 90 percent of development, we didn’t even know we were going to have something people cared about. While it was exciting to …read more