November 2017

The Perilous World Of Fan Game Development

Like many fan games, the development of Super Mario 64 Online started with mutual love for a franchise.

Kaze Emanuar, a prominent ROM hacker based in Argentina, was approached by the streamer and fan-game developer known as MellonSpeedruns, who prefers not to share his real name. A Mario fan since he was five years old, Mellon found the multiplayer offered in titles like Super Mario Galaxy lacking and wanted to create a true multiplayer experience for open-world Mario fans.

“I tried doing some prototypes in Unity, but [they weren’t] successful,” Mellon says. “After a while, I remembered that the SM64 modding community was strong, and that I could do way more with that game. I then decided to contact Kaze and show him a prototype of an online version of Mario 64 I made with signs.”

The fan-made creation attracted attention online through videos showing Emanuar and other beta testers playing together. Soon, the game garnered a following and saw a generally positive early build launch. Emanuar, Mellon, and the other fans were eager to keep building on the project.

Shortly after Super Mario 64 Online’s release, however, Nintendo hit Emanuar with multiple copyright strikes. YouTube videos that linked to …read more


The Perilous World Of Fan Game Development

Like many fan games, the development of Super Mario 64 Online started with mutual love for a franchise.

Kaze Emanuar, a prominent ROM hacker based in Argentina, was approached by the streamer and fan-game developer known as MellonSpeedruns, who prefers not to share his real name. A Mario fan since he was five years old, Mellon found the multiplayer offered in titles like Super Mario Galaxy lacking and wanted to create a true multiplayer experience for open-world Mario fans.

“I tried doing some prototypes in Unity, but [they weren’t] successful,” Mellon says. “After a while, I remembered that the SM64 modding community was strong, and that I could do way more with that game. I then decided to contact Kaze and show him a prototype of an online version of Mario 64 I made with signs.”

The fan-made creation attracted attention online through videos showing Emanuar and other beta testers playing together. Soon, the game garnered a following and saw a generally positive early build launch. Emanuar, Mellon, and the other fans were eager to keep building on the project.

Shortly after Super Mario 64 Online’s release, however, Nintendo hit Emanuar with multiple copyright strikes. YouTube videos that linked to …read more



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Paladins Players Angry Over Updated Loot Box Progression

Paladins developer Hi-Rez Studios recently announced an updated progression system for its free-to-play hero shooter, and many players are angry over its apparent similarities to Star Wars Battlefront 2’s Star Card system, arguing it is pay-to-win.

Previously, stat-boosting cards needed to be unlocked either through randomized loot boxes called chests or by crafting specific ones. Under the reworked system, dubbed Cards Unbound, all cards are available to all players, but have also been split into levels ranging from one to five, with higher-level cards offering better bonuses.

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Flower Composer Gives First Look at Music in Sky

Jenova Chen, creator of Flower and Journey, IGN’s 2012 Game of the Year, has been working quietly and diligently with his team at thatgamecompany ever since on Sky.

In the video above (which showcases work-in-progress footage recorded on iOS), thatgamecompany audio director Vince Diamante debuts the first bit of music from the follow-up to 2012 Game of the Year Award winner Journey, which debuted in September at Apple’s iPhone event and will premiere on the App Store before coming to other formats at a later date. You’ll definitely notice certain artistic similarities to Journey – particularly in the character design depicted in this video. We’ll have more from Sky in the next week or two as this month’s IGN First highlights a game you may not have been keeping your eye on…until now! In fact, here is all of our Sky coverage so far.

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Amazon Alexa Ghost Skill Comes to Destiny 2

Amazon Alexa devices can now obtain additional functionality through the Destiny 2 Ghost Skill, allowing supported devices to connect with Destiny 2. By enabling the skill, players are able to use real-time voice commands.

Boasting over 1,000 custom lines to discover, players can use the Destiny 2 Ghost Skill to ask the Ghost to equip certain loadouts, send messages to friends, or even decide what to do next in the game. The Ghost can even share lore about the universe of Destiny 2, all without even booting up the game.

A Destiny 2 Limited Edition Ghost is also coming, and when paired with an Alexa-enabled device, it will confer all the same benefits as the Ghost Skill. Both the Skill and the physical Ghost are compatible with all versions of Destiny 2. While the Ghost Skill is available now, the physical version of the Ghost releases on December 19, and is currently available for pre-order.

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Switch Reportedly Black Friday’s Best-Selling Product

Nintendo’s new console was an incredibly popular item over the Thanksgiving weekend.

According to Adobe Digital Insights (via Markets Insider), Switch was the best-selling product among online retailers on Thanksgiving, Black Friday, and Cyber Monday. While competing platforms, like PlayStation 4 and Xbox One, were available at a discount, Nintendo’s console was not even on sale.

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Destiny 2 Servers Will Be Down for Maintenance Tomorrow

Destiny 2 will be offline for six hours tomorrow, December 1.

Bungie announced the game’s servers will undergo maintenance starting at 8am PT/11am ET/4pm UK (December 2 at 3am AET. Those already playing the game at 8am PT will be able to keep playing until 9am. After that, you will be booted to the main screen.

No gameplay updates or content will be introduced. However, Destiny 2 is still getting major updates in December. This includes the game’s latest expansion, Curse of Osiris, which arrives on December 5.

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My Hero Academia Game Announced Switch, PS4

My Hero Academia: One’s Justice has been announced for Nintendo Switch and PlayStation 4.

Bandai Namco revealed the battle action game in the most recent issue of Weekly Jump (via Gematsu). A trailer will debut at Jump Festa 2018, which takes place from December 16-17.

In the game, fan favorite characters will face off, even destroying the stages around them as fights continue. The anime series on which it’s based follows Izuku Midoriya, a boy who dreams of becoming a hero, despite being born without superpowers in a world where they are common.

Earlier this year at Anime Expo, we had the chance to speak with Yoshihiko Umakoshi, My Hero Academia’s chief animation director. Find out what he had to say about how studio Bones goes about achieving the show’s great animation. Also be sure to read our review of My Hero Academia: Season 2 to find out why it “easily earns its place as one of the best TV shows of 2017,” and why it should be no surprise that the show will return for a third season in April 2018.

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H20.AI’s snares $40M Series C investment led by Wells Fargo and Nvidia

H20.AI started almost 6 years ago with a mission to simplify and democratize artificial intelligence. Today the company announced a $40M Series C round. Nvidia and Wells Fargo led the round with participation from New York Life, Crane Venture Partners, Nexus Venture Partners and Transamerica Ventures. Today’s investment brings the total raised so far to $75 million. The last round was… Read More …read more