Razer, the U.S.-Singapore firm that produces PCs and peripherals for gamers, is set to raise as much as $550 million from its Hong Kong IPO after it revealed its price range. The company first filed to go public in July, and today it confirmed that it plans to offer 1,063,600,000 shares at a range of HK$2.93-HK$4.00, that’s around $0.38-$0.51. If the full allocation sells at that top… Read More …read more
The progression system in Star Wars Battlefront II is undergoing some changes following the beta, and Electronic Arts has outlined what players can expect.
In a post on its official website, EA said it looked at feedback from those who participated in the beta and has made several changes to the loot crate system in Star Wars Battlefront II. Epic Star Cards have been removed from crates, and players will need to reach a certain rank in order to craft upgraded Star Cards.
While a few weapons will be made available in crates, the rest can only be acquired by playing the game, with each locked behind specific milestones. Additionally, players will be able to unlock class-specific items and gear by playing as that class, as reaching specific milestones will grant them crates specific to that class.
One of the more surprising iOS ports of recent times is undoubtedly Rome: Total War [$9.99 (HD)], and when it was announced late last year I was truly blindsided by seeing such a legendary PC strategy classic on a tablet device. As with many similar titles, the touchscreen of the iPad proved to be a perfect fit for the game, and the successive release of the Barbarian Invasion [$4.99 (HD)] expansion pack as a standalone release emphasised the suitability of the series to the App Store. However, as with any tablet-exclusive title, many mobile gamers were wondering if Rome: Total War would ever be available for the iPhone. I personally thought such a feat was impossible, as less meticulous releases like RollerCoaster Tycoon Classic [$5.99] were too clumsy on the smaller smartphone screen. The folks at Feral Interactive do love a challenge, however, and so have today announced that Rome: Total War will be available for iPhone devices this Winter for $9.99.
Considering the length of time that it has taken for an iPhone version of Rome: Total War to emerge – the game was released almost exactly a year ago in November 2016 – it’s evident that …read more
The early 1990s were a strange time for video game characters. Side-scrolling platformers were without question the most popular games, to the point that just about every company had to come up with a mascot or three to put in their own spin on the genre. An awful lot of those characters were simple variations on Sonic the Hedgehog, throwing a pair of big googly eyes on some kind of anthropomorphic animal with an attitude in a vain effort to create some sort of familiar look. Licensed characters from other media and even real celebrities were also popular choices for similar reasons. Then there was Chuck D. Head. He’s a mummy with his face on his chest, which he stretches out to attack enemies. Sometimes he finds a head with another face on it, and he throws that head like a hefty boomerang as another means of attacking. Chuck is the star of DeCap Attack [Free], a surprisingly high-effort platformer from SEGA and developer Vic Tokai.
Although DeCap Attack represents Chuck’s first (and I believe only) appearance in a video game, it’s actually the final game in a very loose series of titles. The first game appeared on Nintendo’s 8-bit …read more
According to Nintendo’s estimates, Super Mario Odyssey sold over two million copies during its first three days of availability.
That figure includes both physical and digital sales, as well as copies of the game included in Switch bundles, Nintendo president Tatsumi Kimishima revealed during the company’s latest financial briefing. Kimishima went on to say Nintendo would like to see Super Mario Odyssey become an “evergreen title that has longevity in the market beyond this holiday season.”
During the briefing, Nintendo revealed the SNES Classic has also reached two million units sold. Meanwhile, Super Mario Run has surpassed 200 million downloads worldwide, though the company says the mobile game has “not yet reached an acceptable profit point.”
World of Final Fantasy is coming to PC next month, Square Enix announced today.
The game, which follows siblings Reynn and Lann as they explore the vast land of Grymoire, will be released on PC via Steam on November 21 for $40 USD. World of Final Fantasy will include Steam achievements, trading cards, full mouse and keyboard support, and a few bonus legendary creatures and characters, like Sephiroth.
Those who purchase the game before November 28 will qualify for the Day One Edition, which comes with a digital soundtrack sampler and a wallpaper.
World of Final Fantasy was released last year for PlayStation 4 and PS Vita. In IGN’s review, we said “World of Final Fantasy’s adorable critters make up for its lack of exploration and repetitive combat.”
I have a sneaking suspicion Guerrilla Games knows that a lot of people didn’t finish Horizon. After watching a hands-off demo of its Frozen Wilds expansion, the onus seems very much on adding more for those who might have been distracted while progressing through the game, offering new rewards, quality of life improvements and, most importantly, the ability to make snow angels in Photo Mode.
The Frozen Wilds is an estimated 15-hour chunk of extra material, set in a bowling ball of new territory in the far north of the main game’s map. Its story runs concurrently with the main game, centering around the mystery of the so-called Daemon, a hidden force which is frenzying machines, setting up tentacular control towers that can repair and buff enemies, and making gorgeous blue smoke billow from the Death Mountain-like volcano at the center of this new area. It’ll also offer a more focused look at the nomadic Banuk tribe, who we bumped into only briefly during the core game.
In the PC world, Razer has been a legendary brand as long as I can remember. What kicked off what we now know as “Razer” actually was a product by a company called Karna- The Razer Boomslang mouse. The Boomslang was unlike anything else available at the time, as the level of precision you could get playing games with it really made having the mouse feel like cheating at times. It didn’t take long for loads of PC gamers in the late 90’s to buy the mouse, as it was basically required equipment for anyone at a LAN party. The Razer brand was rebooted in 2005, but the overall theme of the company has remained unchanged: By gamers, for gamers, even if the specs seem weird or otherwise out of line with what the rest of the market is offering and that definitely seems to be the case with the “leaked” specs of their upcoming gamer-centric smartphone.
So far the most gamer-y thing of the specs that have leaked is the 120hz screen. The most recent iPad Pro has a 120hz screen and the hype is real, it makes a massive difference for gaming. What’s going to be interesting is whether …read more
Minecraft Story Mode Season 2 [$4.99] continues with Episode 4 hitting devices on November 7th. If you’ve been wanting to play Season 2 of Telltale’s Minecraft Story Mode I’d advise you to read Tasos’ review of Episode 1 and avoid reading anything about the latter episodes for spoiler reasons. Episode 4 titles “Below the Bedrock” and it takes you literally to a city below the bedrock. Jesse and the gang have narrowly escaped the Admin’s twisted prison and they find a forgotten city that isn’t completley abandoned. The tale continues as they try and discover the origins of the Admin. Watch the trailer for Episode 4 below:
Season 2 is a five part series and choices from Season 1 carry over into Season 2. If you missed Season 1 however, Season 2 is accessible to newcomers as well. Check out the forum thread for Minecraft Story Mode Season 2 here. Check out our reviews for the earlier episodes here.
I think just about every iOS gamer out there has their own personal list of golden App Store oldies that they want to see updated with 64-bit compatibility. I don’t know about your lists, friends, but I’ve just scratched another one off of mine with the arrival of the latest update to Solomon’s Boneyard [Free], one of my very favorite twin-stick shooters on the platform. Just as Raptisoft did with the update to Solomon’s Keep [Free], however, the developer didn’t stop with just adding in 64-bit support. There are a bunch of new reasons to check out this classic’s newest version.
Of course, the star of the show here is the support for iOS 11, 64-bit architecture, and larger screen sizes. You can now play Solomon’s Boneyard on your latest device in sweet harmony. But huddle in, chums, because there’s more to see. The game’s perk system has been completely overhauled to allow more perks. I’m no scientist, but I think “more perks” is objectively better than “fewer perks”. The magic inventory system has also seen some major changes that make it a lot easier to use. To go with all of this, Raptisoft has added new perks, new …read more