March 2017


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Crescent Moon and Rossman Bros.’ ‘Get Me Outta Here’ Submitted to App Store

Crescent Moon Games and the Rossman Bros. have announced that their new game Get Me Outta Here has been submitted to the App Store, and it’s expected to release sometime in the next few weeks, quite possibly in April. Starring an old, balding farmer who got abducted by aliens, he has to fight his way off of an alien ship scheduled for destruction by humanity. They’re willing to not blow up the ship if he can take care of these deadly aliens, who are just jerks. Seriously, they kidnapped and weaponized his cow. This old guy’s got some moves, though I imagine his knees are gonna be killing him if he makes it out alive. You’ll have a timer to contend with that extends with each boss you take out, but good luck staying alive that long.

Get Me Outta Here has a cool combo of high score chaser gameplay with an actual objective to go for. Various modifiers can help you by making the game easier at a cost of points, or get you higher scores through increased difficulty. The game will be free with various incentivized ads, …read more


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‘Deemo’ Gets “Forgotten Hourglass” DLC Concluding Story

We have some fans of Deemo [$1.99], a rhythm game by Rayark, around here. And they’re excited to find out that Deemo has new DLC today, concluding the story that started in 2013, continued in 2015, and is now finally at its conclusion. This DLC, “Forgotten Hourglass,” features a multiple playthrough system, with new scenes to let players experience Deemo in ways that they hadn’t done so before. 25 new songs are available, including classical pieces and works from modern musicians such as Michiru Ōshima. 10 new charts for Extra difficulty are available, and over 20 new collectible have been added. And if you want to see the ending of the game faster, the new light orb system is there to help you out.

There’s more content outside of the “Forgotten Hourglass” DLC. If you bought the “Shattered Memories” DLC, 4 new free songs have been added to that. And the “Collaboration Collection” has the “Knots Way” song from Crusaders Quest [Free]. Plus, some UI, UX, and save game issues have been tweaked and fixed. This is set to be the final chapter for Deemo, but hey: …read more


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‘Pixel Drifters’ Lets You Do Donuts in a Weinermobile Next Week

Appsolute Games and Tarboosh Games are bringing Pixel Drifters to the App Store on April 6th. It’s a pretty cool little game of car drifting, where your car is constantly accelerating, and you drift it around parking lots, collecting coins and trying not to crash. Collecting coins nets you points, and getting long strings of coins multiplies what you get. The whole thing kind of feels like if Thumb Drift [Free] met Pako [$1.99 / Free] but also pixel art was involved somehow.

This is a high score chaser, and Crossy Road [Free] style monetization is in. Each car that you unlock plays differently, and the cars vary from the practical to the absurd. Ever done donuts in a tank? You certainly can in this game! Get your Tokyo Drift on in a weinermobile? Awww yeah. Pixel Drifters hits on April 6th.

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PlayStation Plus Vs. Xbox Games With Gold – Who Is Winning The Free Games War?

In 2010, Sony launched PlayStation Plus, a $49.99 per year ($59.99 as of September 2016) premium subscription service which offered a variety of complimentary games to users. The number of games initially varied from month to month, but, starting in July 2014, they streamlined the process so that six games a month (two each for PS4, PS3, and Vita) are on offer for subscribers. If users add the game to their library before it is taken down the next month, then they can play the game for as long as they remain Plus members, even if they quit the service and then return at a later date.

In 2013, Microsoft followed suit, adding complimentary games to Xbox Live Gold members; Xbox One games follow the PS Plus model, being unavailable to play if your subscription lapses, but Xbox 360 titles remain in users’ libraries in perpetuity; they’re yours to keep forever.

With that in mind, which service has enjoyed a better selection of titles: Games With Gold or PlayStation Plus? We went through the painstaking process of finding numbers, putting them in charts, and analyzing the results in an effort to answer that very question.

We looked at the data from …read more


PlayStation Plus Vs. Xbox Games With Gold – Who Is Winning The Free Games War?

In 2010, Sony launched PlayStation Plus, a $49.99 per year ($59.99 as of September 2016) premium subscription service which offered a variety of complimentary games to users. The number of games initially varied from month to month, but, starting in July 2014, they streamlined the process so that six games a month (two each for PS4, PS3, and Vita) are on offer for subscribers. If users add the game to their library before it is taken down the next month, then they can play the game for as long as they remain Plus members, even if they quit the service and then return at a later date.

In 2013, Microsoft followed suit, adding complimentary games to Xbox Live Gold members; Xbox One games follow the PS Plus model, being unavailable to play if your subscription lapses, but Xbox 360 titles remain in users’ libraries in perpetuity; they’re yours to keep forever.

With that in mind, which service has enjoyed a better selection of titles: Games With Gold or PlayStation Plus? We went through the painstaking process of finding numbers, putting them in charts, and analyzing the results in an effort to answer that very question.

We looked at the data from …read more


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‘Blitz Brigade: Rival Tactics’ Announced by Gameloft, Pre-Registration Now Available

Gameloft is set to bring their entry into the Clash Royale [Free] genre, or the “collectable card arena” as I’ve heard other developers in the genre diplomatically refer to it. Blitz Brigade: Rival Tactics takes the aesthetics of Blitz Brigade [Free], a solid Team Fortress 2 clone for mobile, and brings them to a game where you have energy that slowly recharges, 4 units in your hand to deploy at a time, and bases to invade with 2 towers and a main base. You know the formula, kids. But hey, at least it’s got a slick isometric look. And you never know with these games: they may look similar, but one or two small changes can mean a whole lot to the game experience. Or not!

If you are intrigued by this, well, good news: pre-registration has opened up. The more people that sign up, the better the community rewards on launch. It doesn’t look like the game has quite soft launched yet, but Gameloft’s been region-locking games recently anyway, so you might have to wait for the global launch regardless.

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Top Of The Table – Assault Of The Giants

Wizards of the Coast has been active recently in spreading its Dungeons & Dragons storylines and characters into mediums outside of its iconic role-playing game. That willingness to share creative control with partners has led to a stellar new board game from designer Andrew Parks and the folks at WizKids. Assault of the Giants is a rich and engaging strategy affair, perfect for a night of fun with a group of fantasy-loving friends. And while it’s not necessary in order to enjoy the game, a passing knowledge of D&D giants, or even last year’s excellent Storm King’s Thunder D&D adventure, will be rewarded as you observe all the ways in which Assault of the Giants taps into the locations and personalities that made that such a great campaign.

Several months ago, I highlighted Storm King’s Thunder in advance of when the D&D adventure hit shelves. Like that lengthy campaign, the board game Assault of the Giants is rooted in the same fictional backdrop. The All-Father, the greatest of the giant gods, has broken the caste system that governs the giants, leaving each race of giants a chance to scramble into a new position of power. In the role-playing game, …read more



Naughty Dog’s Six Favorite Moments From Uncharted 4: A Thief’s End

With the end of this month, we’re wrapping up our wave of coverage to coincide with our cover story on Uncharted: The Lost Legacy. To close things out, we wanted to take a look back at 2016’s Uncharted 4: A Thief’s End. We spoke with Naughty Dog’s president Evan Wells, Uncharted 4’s creative director Neil Druckmann, writer Josh Scherr, lead artist Tate Mosesian, and Uncharted: The Lost Legacy’s game director Kurt Margenau and creative director Shaun Escayg about their favorite moments from Nathan Drake’s final adventure.

Watch the video below to learn the stories behind Crash Bandicoot and the series’ wildest setpiece. Also, just a heads up, the video contains FULL SPOILERS for Uncharted 4: A Thief’s End.

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Click on the banner below to enter our hub of exclusive content that we’ll be updating throughout the month.

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