December 2016

The Best Achievements And Trophies Of 2016

Whether you love them, hate them, or forget they exist until they pop
on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam
games. I fall into the love camp, and these are some of my favorites
from 2015.

The achievements and trophies I find most interesting aren’t the ones
that mark your progress in a storyline or reward you for attaining a
certain number of headshots. I like the ones that force you to think
outside of the normal functions of the game or reward you for doing
something weird.

Follow the links to see 2011, 2012, 2013, 2014, and 2015 best achievements and trophies.

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The Last Guardian
Fumito Ueda’s latest does little to embrace the charm of Trophies, as most are related to doing certain things a certain number of times. There is one, however, that caught me off-guard and it’s something I am glad was included.

The Call of Nature – Catch Trico… in the act.

Watch Dogs 2
One of these achievements is very nice and embraces the weird meme culture overlap between …read more


GTA 5, Portal 2 Among First Steam Awards Winners

The winners of the 2016 Steam Awards have been announced.

Grand Theft Auto V, The Elder Scrolls V: Skyrim and Portal 2 were among the winning titles of the first ever Steam Awards. Valve’s portal-focused puzzle game won “Villain Most in Need of a Hug,” while Rockstar’s open-world hit received both the “Whoooaaaaaaa, dude!” award and the “Game Within a Game” award.

The 2016 Steam Awards winners were selected by community vote

Continue reading…

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Game Informer’s Top Scoring Game Reviews Of 2016

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we’ve compiled all of the top scoring games of 2016 here. Check out the games we’ve thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your “must-play” list.

For more of our favorite games from recent years, head to the links below.

Nav: SILVER | GOLD | <a target="_blank" rel="nofollow" …read more


Game Informer’s Seventh Annual Glitchie Awards

With rising budgets and team sizes, creating video games continues to get more expensive and difficult. Rarely does a game release without a significant day one patch that features critical, last-second changes. But every once and a while we encounter a glitch or bug that puts a smile instead of a scowl on our faces.

We celebrate these hilarious, immersion shattering mistakes each year with The Glitchies. As with every year, it’s tough to beat the animation and physics fails from EA Sports’ FIFA franchise, which has already been inducted in the hall of fame. FIFA once again put forth an impressive effort, but we found several other great bugs worth sharing as well. Enjoy!

Warning: Game Informer is not responsible for content on YouTube links. Language may be unsuitable for minors.

Assassin’s Creed: Ezio Collection: THAT FACE THO

[Source: Polygon]

Call of Duty: Infinite Warfare – Nothing To See/Hear/Feel Here
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Skyrim Special Edition – Horsing Around
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Assassin’s Creed: Ezio Collection – The Ascension
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[Source:@GiantBlueMidget]

Madden NFL 17 – A New Way To Score
(Please visit the site to view …read more


Why Dishonored 2’s Selectable Protagonists Are Secretly Its Greatest Asset

Heads up, friends: spoilers for the original Dishonored (but no major spoilers for Dishonored 2) lie ahead.

Dishonored 2 has been out for almost two months now and in that time received a great deal of (earned) praise for its gameplay systems, story, and dark world. However, one quality of the game I’ve noticed not get its due is developer Arkane’s decision to let you choose to play as either Corvo, the protagonist from the original Dishonored, or his daughter, Empress Emily Kaldwin. And so I wanted to spend some words talking about why I think letting players have that choice between these characters isn’t just a “oh neat” but instead a brilliant design decision that feels like an integral evolution of the series’ choice-oriented design. But to get there, we need to talk about how and why the original Dishonored works so well. Let’s dive into it.

It’s probably best to think about games that hinge on choice, like Dishonored and Mass Effect, in terms of constants and variables. In the original Dishonored, there are a series of events that the player cannot change at all. Empress Jessamine will always die by Daud’s hand. Corvo will be framed …read more


The Coolest Pokémon Cards We Pulled From 100 Booster Packs

I grew up loving Pokémon cards. Though I was never an avid player of the trading card game itself, I spent a large percentage of my allowance on starter kits, theme decks, and booster packs. Though I stopped after the base set was retired and eventually sold all of mine off, thinking they would never hold value over the years (the real money’s in the 10,000 baseball cards in my basement, right?!), I’ve since longed to rebuild my old collection from the ground up.

Unfortunately, authentic cards from the base set have skyrocketed in value, meaning that if I want my old Charizard back, I had better prepare to pay out the nose for it. I wrote off my desire to rebuild my collection as something that would never happen unless I strike it rich, but when the Pokémon TCG announced that it would be celebrating the series’ 20th anniversary with a new retro-facing expansion that enhanced and reissued a big chunk of the base set cards, I was immediately sold.

Before the aforementioned XY – Evolutions expansion released in the States, I decided to get a headstart on my new collection. I read that the Pokémon TCG: Generations …read more



Twitter’s China chief quits

Photo credit: @kathychen2016.

Months after Twitter laid off 9 percent of its staff and amidst an exodus of senior executives, the company’s China chief, Kathy Chen, today announced her resignation.

She revealed the move in a twelve-part tweetstorm hours before the start of the new year.

While Twitter has been blocked in mainland China since 2009, the troubled social network is still active in the country in pursuit of Chinese companies who want to advertise globally on Twitter. Major clients include Huawei and state news agency Xinhua.

1/12 Hi everyone, I have some updates to share with you about Twitter’s Greater China business.

— Kathy Chen (@kathychen2016) December 31, 2016

2/12 As you know, our focus in Great China is to help Chinese businesses to reach a global audience on our live communications platform.

— Kathy Chen (@kathychen2016) December 31, 2016

3/12 Great China is one of our fastest growing revenue markets in Asia Pacific for Twitter today and we remain committed to this market.

— Kathy Chen (@kathychen2016) December 31, 2016

4/12 We have grown our Greater China advertiser base nearly 400% over the past 2 years and we thank all of …read more


Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn’t be the same without him. He played through all of these bad games, and, well, I don’t think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it’s often referred to …read more


2016 Recap, Best of and Best Stories – The TouchArcade Show #288

The last podcast of the year (heh) is filled with us going over our personal best-of lists which we hadn’t yet published yet when we recorded last week’s show. We briefly go over stand out titles that made each of the personal lists unique, then switched gears to reminiscing and talking about our most trafficked stories of the year. There’s not a whole lot of surprises, but, we offer some behind the scenes insight into what makes a article get tons of traffic.

Like last week, if you back us on Patreon, you’ll get access to a special video version of the podcast where you can see the games we’re talking about in real time. If you’re an existing backer, check Patreon for the video!

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [<a target="_blank" rel="nofollow" …read more