We’re streaming live on Mobcrush right now. There’s a couple different ways you can watch the stream, and they all work equally well and it’s really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you’re somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you’re on a mobile device, visit mobcrush.com/beta and download the free Mobcrush app. (It’s in beta, so you’ll need to agree to have it installed on your device.) From there, search for TouchArcade. If you follow us, you’ll get alerts when we’re streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you’ll need to register over on Mobcrush first.
When it comes to current games based on One Piece, there isn’t much room on the Thousand Sunny pirate ship for neophytes. One Piece: Burning Blood reshapes one of the series’ most important arcs into a 3D fighting game that’ll confuse anyone outside of its fanbase. But as someone heavily invested in the pirate lifestyle of the long-running manga and anime series, I’m impressed with how just dense the crew is on this voyage, even as I wished for better combat and a broader story in Luffy’s newest brawler.
Burning Blood’s combat will be immediately familiar to anyone who played the underwhelming crossover J-Stars Victory Vs.+. Burning Blood is all about colorful, noisy, one-on-one 3D battles where you swap between fighters in teams of up to three different characters, and the combat is full of flashy action ripped straight from the source. That style makes the early rounds of battle a visual treat, particularly when Haki users enter the fray to pull off some badass dodges and combos. Unfortunately, Burning Blood needs that flash to compel you to learn its somewhat wonky and chaotic approach to combat.
This past weekend, I purchased a New 3DS XL – my third 3DS
I’ve owned. My original 3DS was a launch model; unfortunately, its tiny size
cramped my hands during long play sessions. I replaced it with a 3DS XL that I
bought alongside A Link Between Worlds and loved it, but after years of use and
a couple of drops it was the right time upgrade to Nintendo’s New 3DS. I felt
that rush of excitement that comes with a new hardware purchase as I powered on
my New 3DS XL for the first time, but as the minutes of setup turned to hours –
and eventually days – my enthusiasm turned to disdain.
Nintendo’s cumbersome and antiquated system-transfer process was so off-putting
that I began questioning my long-term support of the company.
When I jumped from my turquoise launch model 3DS to my 3DS
XL, I went through the system transfer process. The process failed multiple
times and was more of a headache than I wanted, but at that point I was at the
beginning at embracing and building up a digital library on my handheld platforms.
This meant I didn’t have gigabytes upon gigabytes of digital games that needed
to be transferred. In the years since that purchase, I’ve bought my …read more
Renowned Explorers: International Society was one of the finest strategy roguelikes (that also happened to feel vaguely boardgamey) released in 2015. Leading your band of merry explorers to fame and fortune was a delight, and developer Abbey Games kept adding new features for many months after release. The only thing the game was relatively light on was actual content. After a few runs through the game, you knew all the scenarios and what to expect from them – that sense of exploration and wonder was gone. More To Explore, the first paid expansion pack seeks to rectify this by adding two new expeditions; an excursion to the Andes and an extra-tough endgame trip to the ominously titled Lost Island.
There are two other new features worth mentioning. The Campfire mechanic allows your explorers to sit down and exchange stories, which play like cards from a deck and have the ability to transform both your strategy and your crew. Treasure Bonus Choices, on the other hand, offer semi-random bonus choices that allow you to further shape the game according to your strategy. For veteran players, these new mechanics …read more
Earlier this month we showed you the trailer for a clever upcoming arcade/tower defending game from developer Ogre Pixel called Warcher Defenders [$0.99], and as of late last night the game is now available in the App Store. It’s tough calling Warcher Defenders a “tower defense” game, as even though you’re literally defending enemies from attacking your tower it’s not the typical tower defense formula at all. More accurately it’s a castle defense game as it’s played from a sideview with enemies approaching from the right. There are platforms attached to your tower which allow you to attack from various heights.
The initial playable character, the Archer, has you aiming the arc of your shots in order to hit the enemies who approach from a variety of heights. It’s tricky and a lot of fun, and in addition to the Archer there’s a Wizard and a Knight which you can unlock as well which (I’m assuming) have their own unique main attacks. Then there’s a bunch of additional weapons, outfits, and power-ups you can unlock and use. Oh, and along with a main level-based campaign there’s also an endless mode as well as a boss rush mode. Yeah, this …read more
When I posted the first edition of Science-Fiction Weekly two weeks ago, I didn’t anticipate receiving a flood of negativity towards my top picks for the best movies, games, and television shows. I also didn’t foresee people taking issue with Star Wars being included in this column. The complaint they lobbied? Star Wars falls more into the fantasy genre than science fiction.
I couldn’t disagree with this assertion more, and I won’t go into my reasons here, as you can find them all over the comments and on Twitter, but this discussion made me realize almost everyone has a different understanding of what science fiction is. This revelation made me appreciate the medium more – it’s so unpredictable and untamed that it defies classification.
The dictionary calls science fiction “a form of fiction that draws imaginatively on scientific knowledge and speculation in its plot, setting, theme, etc.”
Isaac Asimov, one of the most accomplished science-fiction writers to date, said “Science fiction can be defined as that branch of literature which deals with the reaction of human beings to changes in science and technology.”
Christopher Evans, the British author of the Other Edens trilogy, believes science fiction begins …read more
With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.
Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.
Sonic might have started his life on gaming platforms mightily strong, but the last few years haven’t been the rosiest for the little blue hedgehog, and today’s news won’t be changing that fact. Sonic Runners [Free], the free-to-play endless runner that came out last June, will be closing down July 27th, and not even PETA can save Sonic. The game, which got a glorious 2 stars from our very own Shaun Musgrave, hasn’t managed to persuade enough players to throw money Sonic’s way, therefore it will meet its maker in July. The Red Star Ring (the premium currency) sales seized a few days ago, so the end is near indeed. SEGA’s announcement doesn’t really give much information regarding the reasons behind the closure, but it’s pretty safe to say that the revenue just isn’t high enough to make it worth keeping the game alive.
Keep in mind that Sonic Runners was the first mobile entry of the franchise developed by the original creators of the title character. Shaun’s review pointed to how pushy the monetization plan was once the game came out and expressed a hope that the developers would go back and rebalance. Apparently, nothing worked and …read more
This year we kicked off GI Game Club, a new initiative for us here at Game Informer to play through and discuss games with our community. The first game that we broke down in exhaustive detail was 1997’s Final Fantasy VII, and you can find the full archive of that conversation by clicking here. Now we’re working through Naughty Dog’s Uncharted 4: A Thief’s End. While the discussion segments debut on The Game Informer Show, we wanted to post a stand-alone version of our discussion as well, and prepare people for the next installment. In this episode of GI Game Club, we cover the first ten chapters of Uncharted 4 and do not spoil a second beyond the tenth chapter.
Watch the discussion below to hear myself, Matthew Kato, Kyle Hilliard, Ben Reeves, Joe Juba, Jeff Marchiafava, and Elise Favis talk about the highs and lows of Uncharted 4’s first ten chapters.
(Please visit the site to view this media)
You can also subscribe to The Game Informer Show on iTunes and follow along there.
If you’d like to join the discussion for the second half of Uncharted 4, send an email to firstname.lastname@example.org sharing your thoughts or impressions …read more
Games based around fonts and typography are nothing new, and on mobile we’ve had some clever ones like the (sadly no longer available) vertical shooter Vetica which featured ships and enemies made up of the popular font, or Font Monsters [$1.99 / Free] which had you using a keyboard to shoot and destroy monsters made up of various letters and symbols. Developer Vince Hegedus is ready to bring us another typeface-based game with Majuscula, which is Romanian for “capital.” This is a bouncy platformer that reminds me a bit of Bean’s Quest [$2.99], but here the levels themselves take place inside of giant letters.
As you might have guessed, being that there’s 26 letters in the alphabet, there are 26 levels to complete in Majuscula. Once you beat a level you’ll actually unlock some facts about that particular font, which is pretty cool if you’re interested in learning more about typefaces and where they came from. Learn as you play, I always say! Majuscula is coming to iOS June 9th so if you’re into typefaces, challenging platformers, or both, check it out when it …read more