Annualizing a franchise means having to regularly introduce new ideas to keep it from becoming stale. Each year, Assassin’s Creed introduces a new design philosophy, whether it’s controlling twin siblings, assassinating targets alongside friends, or sailing the high seas, in order to differentiate entries and maintain player interest.
Below are five unique and potentially divisive suggestions to implement in future Assassin’s Creed titles. Because of how unorthodox they are, each concept is followed with a reason for why it could work, as well as an argument for why it may just as likely fail. We welcome your own opinions in the comments.
Control A Neutral Protagonist With A Choice-Driven Narrative
Assassin’s Creed IV’s Edward Kenway was an interesting departure from traditional series protagonists because he wasn’t truly an Assassin until the last third or so of the game. The pirate captain masquerades in the iconic hood while largely pursuing his selfish goals. Let’s take that idea further with a hero who has no association to either group, but is desired by each. Players could interact with and perform tasks for both factions, providing an alternative viewpoint on both ideologies. Eventually, a situation arises that forces players to permanently …read more