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Bee Simulator Is Like For Honor With Butt Swords

With a name like Bee Simulator, you might expect to see a tiny, airborne version of something like Goat Simulator – a wacky, physics-based comedy game that, while entertaining, does very little to actually simulate the day-to-day reality of Bovidae Capra. However, you would be very much mistaken.

Bee Simulator, from development team Varsav Games, focuses on what the real lives and struggles of the American wild bee. Or, at least, as close as they can get while still making an entertaining game – and one that’s far more educational than you might expect.

“Goats are, like, doing nothing interesting. They eat grass,” laughs Lukasz Rosiński, Varsav’s founder and CEO. “And bees are doing many, many interesting things. There’s a whole part

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‘The Elder Scrolls: Legends’ Moons of Elsweyr Exclusive Card Reveal – Say Hello to Zumog Phoom

Are you ready? And by that, I mean, are you ready for the latest expansion for The Elder Scrolls: Legends (Free), Moons of Elsweyr? Because if you’re not, we might be able to help with that.

Moons of Elsweyr arrives before the end of the month, but as usual, not all of the characters involved are waiting for launch day. Bethesda introduced us to one in particular who simply demanded to be introduced ahead of time, and we’re not too keen on saying no to Orcs who look like they mean business.

So Elder Scrolls: Legends players, please meet Zumog Phoom:

We also went straight to the source, in this case The Elder Scrolls: Legends Community Manager Christian Van Hoose, to get some firsthand insight into how Zumog Phoom can help you — or your opponents, granted.

Zumog Phoom is a powerful Orc in the Endurance attribute that can be used both offensively and defensively. Upon playing Zumog Phoom, you’ll have to choose another creature on board; this can be one of yours or your opponent’s. When that creature dies, if Zumog Phoom is still in play, you’ll summon it as a 1/1! This might not seem very powerful, but will allow you …read more


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Nintendo Won’t Deny, Co-Op, Playing as Zelda in Breath of the Wild 2

Zelda series producer Eiji Aonuma won’t confirm or deny the potential of playing as Zelda or the inclusion of co-op in the sequel to Breath of the Wild, but his sly answers in interviews leave room for interpretation.

In an interview directly following The Legend of Zelda: Breath of the Wild sequel reveal in the E3 2019 Nintendo Direct, IGN’s Samuel Claiborn asked Aonuma, “I know for a long time, people have wanted to play as Zelda, and there have been some games where you get to play as Zelda a little bit. It looked like Zelda and Link were hanging out a lot together. Do you think this is going to be the game in which we get to play as Zelda, maybe as a co-op game?”

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Mortal Kombat 11: Shang Tsung DLC Review

The first of what will eventually be Mortal Kombat 11’s many DLC characters, Shang Tsung, kicks off Kombat Pack 1 on a cool looking but uneven note. Aesthetically, he’s everything a MK fan could ever want out the classic sorcerer. But on the gameplay side, out of the gate he feels a bit hamstrung with meter hungry and krushing blow-dependent damage, along with tournament variations that leave out some of his most exciting moves. That being said, his ability to morph into any opponent remains a wholly unique aspect of his character, and players who like to zone and have an extraordinarily vast knowledge of other fighters will find ways to make the soul-stealing sorcerer their own.

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Sony Santa Monica Hiring for Roles With ‘Knowledge of God of War’

If Sony Santa Monica’s job listings are any indication, the developers behind IGN’s 2018 Game of the Year-winner God of War may be staffing up for development on a God of War 2018 follow-up — or a game really similar to it.

Recently posted Santa Monica’s job listings, for roles like Combat Designer, list under required knowledge and skills that candidates “must have knowledge of God of War (2018) and be able to speak about the combat systems, mechanics and enemies.”

While that’s not outright confirmation by Santa Monica or Sony in general of a God of War sequel, it would seemingly mean a future project from the studio is going to incorporate those combat systems, mechanics, and enemies, or at the very least be influenced by the work done on 2018’s God of War. (Of course, it could even just be Santa Monica wanting to hire new staff members who deeply understand the studio’s past work to contribute what it does next.) Naturally, after DualShockers spotted the job listings, that has led plenty of fans to speculate that Santa Monica is working on a God of War sequel, especially as it’s not the first hint …read more


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The Witcher 3 on Switch’s Biggest Changes Are Actually UI Adjustments

The Witcher 3: Complete Edition was announced for Nintendo Switch during E3 2019 last week, and developer CD Projekt Red says it is “proud” of the port quality even with certain parts of the game having to be altered to get it running on the system.

In an interview with VGC, CD Projekt Red’s Alvin Liu said that they “understand that there were hardware trade-offs” when bringing it to Switch, including having to reduce foliage in the scenery and lower some of the draw distances, but that he thinks “it still looks amazing.”

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Astral Chain’s Co-op Mode Makes the Switch Exclusive More Difficult

Astral Chain, the upcoming Nintendo Switch game from PlatinumGames, has optional local co-op, but it allegedly makes the game more difficult.

Astral Chain’s director Takahisa Taura revealed this information in an interview with Kotaku, saying (via a translator) “You may have noticed that the characters are connected by a chain… when you’re controlling two characters, that chain allows you to see where the other character is in relation to the one that you’re controlling.”

While this mechanic was designed for one person to control two characters at once, the Switch’s inherent inclusion of two Joy-Con inspired Taura to incorporate co-op. “I thought as I was developing the game that, of course, it could be made into that kind of system where it could be split up, but generally what I wanted to do is have one player control two characters at the same time. But the Switch actually has this great feature where, obviously, you can detach the Joy-Con and share play. We wanted to take advantage of that as well.”

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Phil Spencer: Xbox Focus Is on Software and Services, Not Console Sales

Head of Xbox Phil Spencer believes the future – and present – of measuring success in the video game business is by focusing on software and services, not hardware. In an interview with Kotaku at E3 2019, Spencer alluded to Google Stadia in asserting his belief that “the consoles are not where the profit in this side of the business is made.”

“The business is selling software and services,” he said. “The business is not how many consoles you sell. The consoles are not where the profit in this side of the business is made, which is where the whole: ‘Who’s selling more consoles’ at any one time as the kind of root good of who is doing well in the business is just not true. You have other companies entering gaming who don’t even have a console as part of their equation. It’s all about how many games are people playing. And how much people are spending playing those games and how often they play.”

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Pokemon Sword and Shield: 22 New Details We Learned

During Nintendo’s E3 2019 Direct and Nintendo Treehouse Live, Nintendo divulged more information about Pokemon Sword and Shield, including the identity of a new gym leader, details on how Dynamax Raids work, and gave an extensive look at the free-roaming Wild Area.

All-in-all, there were 22 details we learned about Pokemon Sword and Shield this morning.

Pokemon Sword and Shield: Wild Area

1 – Weather in the Wild Area not only impacts battles, it also changes which wild Pokemon can appear.

2 – Thunderstorms increase the power of Electric- and Water-type Pokemon.

3 – Trainers can whistle while in the Wild area – this makes some Pokemon stop, some run towards the trainer and some run away.

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SwitchArcade Round-Up: ‘Artifact Adventure Gaiden DX’ Review, Australia and New Zealand Indie Sale, the Latest ‘Super Smash Bros. Ultimate’ Event, Today’s New Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 19th, 2019. At least at the time of writing, this is a bit of a slow news day. That’s Wednesday for you. It is a little rare that we don’t have even one new release to look at, but that bit of respite gave me the time I needed to finish up a review on a game I’ve been chewing on for a bit. That’s the bulk of today’s article, along with a little news and the latest sales information, of course. Let’s have a look and see what we’ve got!

News

Developers from Australia and New Zealand Join Up For a Big Sale

As mobile gamers know very well, some of the coolest indie games around come from Australia and New Zealand. The Switch is home to many great games from this region, and a number of developers have decided to team up for a big sale that will kick off tomorrow and run through the end of the month. I’ll have all the pricing details for you tomorrow, but there are twenty games in total included in the sale. Assault Android Cactus, City of Brass, Feather, GoatPunks, and OTTTD will …read more