When Fallout 76 released earlier this year, I gave it a fair shot. Like many, I tuned out of the game after playing a few hours. However, I didn’t quit because of bugs or because I thought the gameplay was bad. Instead, I was just tired of Fallout’s take on the end of the world. After several games of unclimbable rocky terrain, bombed out buildings filled with burnt books and skeletons, and sassy writing, I was just exhausted of the setup. Sure, Fallout’s gameplay has shifted many times over the past two decades, but its tone and view of people in general hasn’t.
My thoughts kept drifting back to Fallout this past week while playing Metro Exodus, the third installment in a series of games about people living in Moscow’s subway after a nuclear doomsday covers the city in fatal levels of radiation. The first two games followed the journey of Artyom, a citizen of the underground society who gets caught up in wars between the underground factions that have cropped up over the years, including a “Fourth Riech” and the various remnants of Russia’s government. If you weren’t navigating tunnels filled with Nazis that wanted to slit your …read moreRead More